Looting sieged houses concerns

Woody

Well-known member
Apr 4, 2021
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I understand the protection afforded to the owner for destroyed houses but having to wait exactly X hours to come back and check whether you can now loot it as the non-house owner doesn't sound fun. I know the design intent is for sieging not to be about the loot and for the game to not function like rust - where sieges are for good reasons other than loot - but this philosophy only stands up to some extent especially when it comes to the enjoyment possible from a sandbox game like Mortal. I see a few issues with this system:
  • You siege an asset that contains loot or that you know a wealthy group has stored their loot in - this isn't hard information to find out.
  • You also want to ensure the owner can't retrieve their loot because, let's be honest, people will want to take/prevent that person's loot - even if they sieged it for other reasons. Loot is a pretty obvious reward for the majority of people - let's not kid ourselves.
  • You now need to stay online for however long the protection lasts, assuming it's long, which could be days of "camping" the player's house.
  • This all of a sudden becomes such a chore and unfun that there's no reason for the "loot" delay mechanic to exist. You're better to siege inactive bases for the luls knowing they won't be online to collect their items and just set a reminder to log back in with X account parked at the destroyed asset.
  • It also incentivises the owner to just "wait" until server downtime or a non-primetime to ninja their protected items from their house, instead of engaging with those that have sieged their house that may feel incentivised to camp the spot. This is anti-sandbox.
The solution?
  • Instead allow progressive looting for the full protection period, with more of the total loot of the stored items from the asset being revealed as the protection timer decays.
    • e.g. Assuming there is a 72 hour protection window: every 43 minutes 1% of the total loot stored in the asset is either:
      • a) randomly made available for anyone to loot from the structure. Technically this doesn't seem hard. You're just moving the item from the individual containers of the asset to the "destroyed" container of the same asset periodically.
      • b) from the top left of every container to the bottom right, items are revealed in order
        • This would allow the owner some agency over their more valuable items but could also be "unfun" to manage storage.
 
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