LISTEN TO THIS!

Emdash

Well-known member
Sep 22, 2021
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I recently spoke with Seb and heard him speak with others about how SV in fact does listen and is always discussing what they listened to. In some ways, I do not agree with that. However, I am sure that was only the way it used to be. NOW, I am sure they are going to listen! So, I am going to post some of my PoVs AGAIN.

The game needs to be less grindy! I was reading someone speak about the high-skill / high investment combat and how nobody is really interested in that, and I agree, but the thing is... if you layer high skill combat + gear + potions + magic + trinkets + mastery, it's like... what the fuck are we even doing? If you want to keep wild high skill combat, do it, but make it so people putting in the world can be competitive without grinding their ass off. There is a reason some of us wonder if SV is secretly supporting RMT because a lot of the grind seems unfathomable without purchasing items / paying to be boosted.

This is not the kind of game you want people to look at the path they have to take to be competitive and quit. Like, I am not good at melee. I never learned it, and I don't want to, but I can still play MO because there is more to the game than that. Learning the other parts of the game should also not require excessive grind.

Don't overlook aesthetics / personality. The game doesn't look too bad, imo. If you look at it very cynically, it does look like UE slop, but it works when you are immersed. It is a joke that MO still has alpha hairstyles probably from MO1. Joke level trash character creator. No ability to personalize your character besides like a tabard or some shit. Having player profiles that had some info + some text written by the player would add SO MUCH to the game. Then just make it so you can make characters that aren't all different colored clones.

There is a lot to do in regards to combat and TC, but there are some simple things that need to happen.

There needs to be some incentive to transport materials from town to town. All you get right now for going between towns is 30 clade. You should get like 500-2000 depending on where you are going. That alone would encourage people to run parcels and maybe take shit with them. Certain towns NEED certain things, there could be set 'quests' like town buy orders to get filled on a cool down that gave clade rewards, too.

There needs to be a way for people to fight each other outside of "rpk." OK RPK is bad, if you follow that logic, there still needs to be a way to fight your enemies and contest areas. You should be able to soft dec people. Even if it is only a dec in a certain region vs certain people, or dec all people in a certain region. All of the framework is there for this shit, why isn't it being used? These are some of the steps SV isn't taking that would make the game more dynamic!

The last one is something I have struggled to explain to people, but try to follow this. There should be society of sorts. There should be social roles. They can have minor perks or no perks, but just the titles alone would change the game. Knights of... bandits, merchants, smiths... barons, guardians, kings, princes, merceneries. Why not allow people to progress on that level? I know from selling Sophistication food in MO1 that people care about that shit. It would generate content. The idea is to make people interact with each other.

To take this to the next, next level imagine this... someone is the king / emporer and once a month they have an event where said person has to attend (schedule like a siege window :p) and they bring all their bros and everyone else comes. And you can role play the event or not, but for x amount of time if the dude gets killed, he isn't the king anymore, and they have to select a new king. Again, would immensely add to the game and there are mechanics to make it happen.

Take chances, make the game fun, make the game make memories. <3
 
Aug 17, 2024
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i think some grind is actually super necessary in a game like mortal where i never wipes and it stays around for years. sure to get high/max mastery takes a long time, but thats the way it should be otherwise everyone is max mastery and bored with nothing to grind. but i do agree some aspects are too grindy esp for people who dont have enough time to play etc. so they could somehow implement something to help boost those kind of players characters.. im not sure what that could even be, maybe SV sell some kinda of xp boost potion themselves but idk.

i also feel like the melee combat is basically a game in and of itself where it actually takes time and dedication to learn.. when i first played i dueled and a sweat spin attacked me down n i was like "wtf even was that?" lol and i always shit talked the spinny boys bc it was clearly some weird shit they was doing to get an advanatge but also bc it was super cringe looking.. but months and months of playing the game you do get a better understanding of it works and its not all about spins, theres also footwork/timing too and for a hardcore player like me i like that aspect of the game.. i just dislike the constant jumping spinning attacks where if a sweat has mastered doing that and you havent, your still gona get shit on when it shouldnt really be like that. its an unfair advantage that just really shouldnt be in the game.

i agree the character customization in the game could be expanded upon and even for SV there could be money to be made if they added skins for clothing, hair, tattoos etc..

yh i think having so kind of NPC buy order that could be filled like a daily task could be great for getting players moving around the map and maybe it could be more of an XP/ renown kind of gain instead of gold bc its really not that hard to get gold.