Legendary Armor and Weapon implementation suggestions

alabugin

New member
Apr 10, 2022
27
19
3
Henrik recently stated that the future implementation of legendary armor and weapons will provide no PVP benefits.

While on one hand I agree that any benefits legendary weapons and armor can provide in PVP can create a snowball effect for major guilds, I am uncertain whether cosmetic and durability enhancements will be enough of an incentive of a dopamine rush for creating and finding these items.

Some suggestions to make these items more interesting:


- Changes to damage/armor weights. Imagine if you could craft a legendary spear which gave its overhead attack more blunt at the cost of its pierce thrust attack, or a legendary set of plate which gave more blunt resistance at the cost of pierce/slash? This would make the item far more interesting to find and use, and risk of loss.

- Implementation of PVE bonuses: Slayer weapons which gave more damage to risars, sators, undead, arthropods/damage reduction against certain monster types. Once again, no benefit for PVP, but makes it far more valuable to find, and increase risk of loss.

- Attribute bonuses/attribute reductions: Adding a stat reduction decrease to use a particular weapon, perhaps at the cost of an increase of another could open up a cool opportunity for some hybrid builds.
 

ArcaneConsular

Well-known member
Oct 27, 2021
873
536
93
I wouldn't mind if they gave pvp bonuses. Anyone willing to risk a lot more should get something out of it. Not like the game is balanced anyways.
 
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Archiel

Active member
Apr 5, 2021
218
213
43
If you want more blunt at the cost of pierce/slash you could just use a different backing or armor type