suppp, yeah, I was asking for this before wobble. I am speccing full because I wanna see if what they said is true about 'steady aim,' cuz at a full sprint it was almost pure luck to plug someone w/ a bow, and while I do suck at raw aiming, my rhythm is good cuz sports games. If they loosened that up, it still sucks you can't hit people on the ground who are zigging, but you can practically run, jump, and shoot... all kinds of stuff is opened. I have a feeling they didn't, just added something on top that is 'eased.'
Same with 3rd speed 'wobble' at low MA, it's too much in a lot of cases. Like any non 100 spec MA is gonna have a really tough time. It was def a 'nerf,' but it's not that bad, and I still believe it's going to get re-tweaked.
HOWEVER! To comment on what I am saying, I am on the belief SV probably doesn't even understand what they did. They effectively gave people who use crosshair (and already 'meant to be easier' mechanic,) MORE RANGE at normal bow heights (higher release) and a more forgiving arc (higher release, again, take it from a bball player. PUT SOME ARC ON IT, etc.) It's actually not even a balance thing but something that is completely outside of physics and you would have to be a nostalgia or immersion nerd to play with arrow tip. I like arrow tip.
I'd prefer if they chilled wobble and made the arrow come out of WHERE THE ARROW IS regardless. But I doubt it'll happen, sadly. That's a big factor in everyone being 'good at MA' though. It's like lobbing something instead of shooting it. It's ugly and unrealistic for a first person 'serious game.' It's the most gamey part of the game.