Improve and unify the way how to select spells you cast

Zazz

New member
Dec 27, 2021
6
2
3
As of right now, the way you cast/select spells is rather awkward since you have 2 kind of spells:
- the ones you prepare/memorize to shoot
- the ones which shoot instantly
And you don't even know which spell is shot instantly and which gets prepared.

To cast spells you have 2 options:
- you press the hotbar-key of the spell and prepare it, or instantly shoot it
- you press a target-selection-key to prepare the last spell or instantly shoot it

First of all, it is rather unintiutive to memorize a spell despite you pressing the target-selection-key for an enemy, but the bigger problem is that spells which instantly shoot need to be aborted so you can recast them with your target-selection-key.

Furthermore you never know which one was the last spell you have casted either.

The way spells work need to be unified so they are less annoying to use.

My suggestions to these problems are:

1. Spells which you prepare get a little checkmark in their hotbar-slot. If you check it, you instantly cast it if you press the hotbar-key, if you uncheck it, you just select it.
- you know which spell you can prepare
- you have no change on how these spells work from the current system, if you check them

2. Make it so, that instant cast spells and unchecked prepare spells don't fire if you press the hotbar key, but that you just select them.
- you now can switch quickly between spells and just press your target-selection-key to cast them

3. Selected/last casted spells are marked on the hotbar.
- you know which spell you casted last and which spell will be cast when you press your target-selection-key
 

Rhias

Well-known member
May 28, 2020
1,133
1,327
113
"And you don't even know which spell is shot instantly and which gets prepared."
Ecu is precast, all others are not.
For Necro you can move while casting, for all others not.
As simple as that.
 

Zazz

New member
Dec 27, 2021
6
2
3
"And you don't even know which spell is shot instantly and which gets prepared."
Ecu is precast, all others are not.
For Necro you can move while casting, for all others not.
As simple as that.
Till they decide that one of the "planned" 13 schools has a mix of both.

Furthermore a new player would need to test each spell before they know how they work and something as fundamental as the casting mechanics of a spell (e.g. stand still or you can move) should be visible in some shape or form.
 

Fearce

Member
Mar 3, 2022
49
41
18
As of right now, the way you cast/select spells is rather awkward since you have 2 kind of spells:
- the ones you prepare/memorize to shoot
- the ones which shoot instantly
And you don't even know which spell is shot instantly and which gets prepared.

To cast spells you have 2 options:
- you press the hotbar-key of the spell and prepare it, or instantly shoot it
- you press a target-selection-key to prepare the last spell or instantly shoot it

First of all, it is rather unintiutive to memorize a spell despite you pressing the target-selection-key for an enemy, but the bigger problem is that spells which instantly shoot need to be aborted so you can recast them with your target-selection-key.

Furthermore you never know which one was the last spell you have casted either.

The way spells work need to be unified so they are less annoying to use.

My suggestions to these problems are:

1. Spells which you prepare get a little checkmark in their hotbar-slot. If you check it, you instantly cast it if you press the hotbar-key, if you uncheck it, you just select it.
- you know which spell you can prepare
- you have no change on how these spells work from the current system, if you check them

2. Make it so, that instant cast spells and unchecked prepare spells don't fire if you press the hotbar key, but that you just select them.
- you now can switch quickly between spells and just press your target-selection-key to cast them

3. Selected/last casted spells are marked on the hotbar.
- you know which spell you casted last and which spell will be cast when you press your target-selection-key

I know @Henrik Nyström asked us in one of his streams, what we would think about that all spellschools are able to be casted while "walking". I rather have all spellschools be able to get precasted and you can decide after you memorize it if you want to cast it on yourself or on somebody else. The whole magicsystem feels so clunky because of feinting spells/cancel it just to use them again on yourself. Command Undead for example is stupid. But also cloud of ashes if you want to use this one defensively, which only happens in the heat of a battle where you simply do not have the time to feint and cast again.
The whole magic system as it is now is really bad, clunky and not intuitive and it feels like magic controlls you and not you controlling magic.