HENRIK read before streaming!

Emdash

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I have been talking to current players on discord, and I find it hard to believe that those players are going to push the game in a direction that will make an interesting 'sandbox' for me. I can wait and see, tho; however, I am going to dump a bunch of my ideas (more ideas!!!) and feel free to enjoy them.

World:

Have to get people moving out in the world.

Have to stop people from zerging up.

I believe factions would help, but I also think as I said the ground-up 'society' type build would allow for the most depth.

Character migration and NOT Sarducca bridge is the answer. People have many reasons why it 'needs to be connected,' but they really just wanna traffic hordes of garbage. If connection is what you want, characters being able to move between them, even without trinkets, is an easy play.

Combat:

Have to make combat about more than parry. So boring.

Stop buffing sustain / mitigation.

Shouldn't have nerfed archery like 8x, was a legit non-magic play style.

Anti-zerg mechanics, as the game is now, are impossible.

Magic:

Magic is convoluted. The whole point system should be redone.

I still think having a total pool where you can only take certain schools / spells together is the play here.

Could probably rework to where mental o, mental focus, and vitalism are baked into said system and not extra primaries.

Trinket / Buffs:

As you nerfed archery by 90%, I want to bring up the idea of capping the amount of bonus you can have.

I think it should be wildly reduced and the cap should be like 5% for damage, or like 5% for damage with a weapon type. Same w/ attributes, defense, skill points.

For instance, human 9% spell power is a cool idea, but when stacked with mastery and a good ammy, that's gonna be dumb. It will be sad that you will reduce the 9% bonus but you will not touch the trinket effects.

Grind:

Grind is a part of MO, but not to maximize your character power. Grind is to attain materials.

Start people at mastery 1 and give mastery for more stuff, also give bonus mastery for doing the same thing more (20 mobs, 50 mobs, etc,) so that you can 'create your own daily' of sorts with the right amount of grind.

Make it easier to respec your mastery, get rid of the 15% clade loss when respeccing clade. Offer reroll tokens as sub rewards or rarerare drops.

Aesthetic:

Glad to see house colors n shite. Let's get some new hairstyles.

Let's get a more robust character creator in general. This will mean a lot more than you think, just as the house thing will.

Adventure:

Encourage roaming the map. Add more rare loot and mobs. Have golden rabbits flush out of the bushes or something haha. More bags and such.

Make more paths to climb and travel different ways, especially now that you are adding a jump boost. Would love a skill (even primary) that made you less slippery on steep slopes so you could really jump climb. Then reward people with wild shit on mountaintops.

INCREASE CITY TO CITY PARCEL CLADE BY A LOT. 500 at least for the closest city and probably 1k or more for end-to-end. Think of how much time it takes.

Accessibility:

All books and spells should be available at a vendor FOR GOLD. The gold price could be high, but just because they are obtainable by rare drop does not mean they should not be obtained by gold from a vendor.

Animals should sometimes, depending on the animal and the mat, drop higher tier stuff thru butchery, like ironfur from a dire or white bear. Ironsilk from a regular spider. Get people farming all this shit.

In the same way, mining / chopping should yield more stuff. Should be possible to get extracts, find gold etc, and even get items that can be used for building. Like a 'fine log' or whatever that counts as a stack of wood for building.

Leftover 'no brainers:'

Remove alvarin sight, no 'vision (no pun') or lore can make up for how completely game breaking it is. It cannot be reworked in any way that functions as it does. Must just be removed.

If you aren't going to make it so that there are factions, or until you do, make it so people can war dec more easily. Make soft war decs where you can just dec a guild in a region, even. Dudes need to get pressed sometimes.

IF YOU EVER FIX THE GAME AND ARE CONFIDENT IN THE PRODUCT, WHEN YOU TRY TO SELL THE GAME GIVE PEOPLE A 3 MONTH SUB NOT A 1 MONTH SUB.

signed yaboy

I am willing to form up at SV for some consultations brroooos. Too bad if ya don't believe in me.
 

Iloros

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Dec 14, 2023
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Why is antizerg impossible? You sre literally just spewing nonsense.

They could overkill it by msking antizerg revenge from for honor.

Antizerh is always possible especially in mortal.

Hell even a few instanced dungeons that only 1 person or 3 people can enter is antizerg.

Caravans are

Counter reeuce is

Aoe is

Execute on mercy is

Etc.
 

MO2RIP

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Feb 9, 2022
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I could pedantically go thru every point, but it seems really rude. As it is, I just don't understand why you can't understand what I am saying.
 

Iloros

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I could pedantically go thru every point, but it seems really rude. As it is, I just don't understand why you can't understand what I am saying.
dude you could write an essay but cant just do a quick argument or at least make a singular point.

THEY COULD LITERALLY MAKE IT SO YOU INSTADIE IF YOU HIT A SOLO AS A GROUP, of course it can work lmao
 

Emdash

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Sep 22, 2021
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dude you could write an essay but cant just do a quick argument or at least make a singular point.

THEY COULD LITERALLY MAKE IT SO YOU INSTADIE IF YOU HIT A SOLO AS A GROUP, of course it can work lmao

then everyone would just pretend to be solo. RIP.
 

Iloros

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Dec 14, 2023
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then everyone would just pretend to be solo. RIP.
No they wouldnt ptetend they would be because you instadie if you hit the same guy as 2.

It woulf kill zerging.

This is obviously a horrible overkill mechanic but I invented it to just prove antizerg can work, just dial it down, instead of instadeath make it buffs for solo or nerfs for group

Like other games in the genre did.

Quit trying to act smart with me you fail every time.
 

Emdash

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Sep 22, 2021
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No they wouldnt ptetend they would be because you instadie if you hit the same guy as 2.

It woulf kill zerging.

This is obviously a horrible overkill mechanic but I invented it to just prove antizerg can work, just dial it down, instead of instadeath make it buffs for solo or nerfs for group

Like other games in the genre did.

Quit trying to act smart with me you fail every time.

Dude you are wigging out lol. Like MO2RIP says, I legit don't understand how to get my point across. I dunno if you are deliberately trying to misunderstand or are just mad or what. Other than my point that it's not possible to add in an anti zerg mechanic until you can define who is on what side, you didn't mention anything else. It's like you saw that and just went ape.

I am not speaking to everyone, not really trying to debate everyone. The reason I 'debate' you is because you say some of the wildest shit. I want to figure out how to communicate with you.

However, I did hope someone was paying attention to the many things I said in the past month or so since the last patch. We will find out on Streamday + PTR notes if I made any impression at all. It is hard for people to not do shit that I think is good because I am pretty open to ideas that seems like they can be built upon.

IF SV comes out with the same BS, staff magic soon etc... fuck it. I tried. Pretty sure nothing I said is anything you actually disagree with, except the idea of making the game based on towns / factions, because for some reason that doesn't click with people. All the balance shit you talk about, as I said before, I am with you.

I dunno why most of your ideas on how to fix shit are so bad, but the problem, to me, is they don't address any core issues. They directly address one aspect, which is a lot of SV design. Like the idea where dudes get a floating defensive bonus for all the dmg they took in the last 1 sec. Being able to hard target someone is a fundamental skill in high level pvp games (imo,) If you are working at a high level, you should be burning people down in 1 sec. Obviously MO and all their sustain, people like I GEARED UP FOR ONE HOUR JUST TO DIE IN 6 SEC.

Still, the idea is to call out priority targets and fkn burn them down. IF kiting was more of a thing and damage was higher, you could kite a zerg and burn down people who overextended. That's how MO used to be.

We shall see. I'm dun for now. Gonna peek at the stream synopsis and notes and see. If it's bad, then good run doods. MO will never die; it just probably won't be more than lo-mid.
 

Iloros

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Dec 14, 2023
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Dude you are wigging out lol. Like MO2RIP says, I legit don't understand how to get my point across. I dunno if you are deliberately trying to misunderstand or are just mad or what. Other than my point that it's not possible to add in an anti zerg mechanic until you can define who is on what side, you didn't mention anything else. It's like you saw that and just went ape.

I am not speaking to everyone, not really trying to debate everyone. The reason I 'debate' you is because you say some of the wildest shit. I want to figure out how to communicate with you.

However, I did hope someone was paying attention to the many things I said in the past month or so since the last patch. We will find out on Streamday + PTR notes if I made any impression at all. It is hard for people to not do shit that I think is good because I am pretty open to ideas that seems like they can be built upon.

IF SV comes out with the same BS, staff magic soon etc... fuck it. I tried. Pretty sure nothing I said is anything you actually disagree with, except the idea of making the game based on towns / factions, because for some reason that doesn't click with people. All the balance shit you talk about, as I said before, I am with you.

I dunno why most of your ideas on how to fix shit are so bad, but the problem, to me, is they don't address any core issues. They directly address one aspect, which is a lot of SV design. Like the idea where dudes get a floating defensive bonus for all the dmg they took in the last 1 sec. Being able to hard target someone is a fundamental skill in high level pvp games (imo,) If you are working at a high level, you should be burning people down in 1 sec. Obviously MO and all their sustain, people like I GEARED UP FOR ONE HOUR JUST TO DIE IN 6 SEC.

Still, the idea is to call out priority targets and fkn burn them down. IF kiting was more of a thing and damage was higher, you could kite a zerg and burn down people who overextended. That's how MO used to be.

We shall see. I'm dun for now. Gonna peek at the stream synopsis and notes and see. If it's bad, then good run doods. MO will never die; it just probably won't be more than lo-mid.
I mean you are just straight up not rrading what Im saying.

So I guess I aint gonna read your garbage either.

Antizerg can easily be added in games and be made a massive action economy negative if zergs try to exploit it to gain advantage themselves.

I made a post describing such a mechanic and how it would work.

You are just repeating yourself again with 0 argumentation, 0 evidence, 0 theory, 0 game sense, 0 willingness to learn, 0 effort really.

You think Ill go entirely off topic and turn this into a schizo shouting match? Hey how about you tell us how antizerg cant work not just say it cant.

Yk I can say the planet is a trinagle and put a dot and call that a sentence, right?
 

Emdash

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Sep 22, 2021
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I mean you are just straight up not rrading what Im saying.

So I guess I aint gonna read your garbage either.

Antizerg can easily be added in games and be made a massive action economy negative if zergs try to exploit it to gain advantage themselves.

I made a post describing such a mechanic and how it would work.

You are just repeating yourself again with 0 argumentation, 0 evidence, 0 theory, 0 game sense, 0 willingness to learn, 0 effort really.

You think Ill go entirely off topic and turn this into a schizo shouting match? Hey how about you tell us how antizerg cant work not just say it cant.

Yk I can say the planet is a trinagle and put a dot and call that a sentence, right?


I feel bad for ya bro. Dunno what else to say.

Can speak about antizerg a little, I guess. So, what is the problem with zerg? A bunch of people attacking the same guy? NO.

The problem with zerg is that the efficiency is too high and continues to be high when stacking more players. In your if you hit the same person, you blow up, that would mean every team fight would end in a 1 v 1. I am sure that some VETS would love that, but the way it would get there is ugly.

People can exploit any system I have thought of because there is no way to tell who is part of the zerg and who isn't.

You know what is missing from the game? They add in gold and resource sinks, but there isn't a zerg sink. They attempted to make resource sinks match zerg level effort, but that is, again, bad. There needs to be more responsibility for a zerg, as I said before, like managing an area/town, so that there is required effort in places opposed to just zerging up everyone to A. defend a siege or B. kill someone in a dungeon.

The anti zerg would be to make people have to spread or lose heavy efficiency. It wouldn't even need to involve a combat bonus, but if it IS a combat bonus, it's hard to see how people wouldn't use that to their advantage with different tags, parties, w/e.

But yea fuck it. No need to read my shit. RIP on brother.
 

Iloros

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Dec 14, 2023
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I feel bad for ya bro. Dunno what else to say.

Can speak about antizerg a little, I guess. So, what is the problem with zerg? A bunch of people attacking the same guy? NO.

The problem with zerg is that the efficiency is too high and continues to be high when stacking more players. In your if you hit the same person, you blow up, that would mean every team fight would end in a 1 v 1. I am sure that some VETS would love that, but the way it would get there is ugly.

People can exploit any system I have thought of because there is no way to tell who is part of the zerg and who isn't.

You know what is missing from the game? They add in gold and resource sinks, but there isn't a zerg sink. They attempted to make resource sinks match zerg level effort, but that is, again, bad. There needs to be more responsibility for a zerg, as I said before, like managing an area/town, so that there is required effort in places opposed to just zerging up everyone to A. defend a siege or B. kill someone in a dungeon.

The anti zerg would be to make people have to spread or lose heavy efficiency. It wouldn't even need to involve a combat bonus, but if it IS a combat bonus, it's hard to see how people wouldn't use that to their advantage with different tags, parties, w/e.

But yea fuck it. No need to read my shit. RIP on brother.
My antizerg suggestion is an overkill hypothetical to prove xou are wrong with the "antizerg is impossible claim" and it proves its very possible.

My actual antizerg mechanic is... already described too so go up, scroll and read what it is or check my forum post on it.

I explained how people wouldnt use advamtage of it, by making it not worth action economy wise by keeping a track of real attack from that person within a timer.

Meaning that for antizerg for 1 person to be counted as a stac that person has to attempt a 15+ pre mitigation damage attack on you every 5 seconds (its more elaborate than this but this is an example)

Which guess what isnt worth it at all.

But you are low IQ and cant think of solutions and have 0 game sense, of course you parrot what others say

Everyone also said we will all hit each other before a fight to get adrenaline so we shouldnt add it

NOONE IS DOING THAT LOL

Action economy and net negative bro, what am I gonna hit my buddy for 20s mid fight waste my focus and stamina and time and his HP so he gets a 10% buff for 5 seconds amd then vanishes if I dont hit him again???? Its so out of touch man its so stupid.
 

Emdash

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Sep 22, 2021
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My antizerg suggestion is an overkill hypothetical to prove xou are wrong with the "antizerg is impossible claim" and it proves its very possible.

My actual antizerg mechanic is... already described too so go up, scroll and read what it is or check my forum post on it.

I explained how people wouldnt use advamtage of it, by making it not worth action economy wise by keeping a track of real attack from that person within a timer.

Meaning that for antizerg for 1 person to be counted as a stac that person has to attempt a 15+ pre mitigation damage attack on you every 5 seconds (its more elaborate than this but this is an example)

Which guess what isnt worth it at all.

But you are low IQ and cant think of solutions and have 0 game sense, of course you parrot what others say

Everyone also said we will all hit each other before a fight to get adrenaline so we shouldnt add it

NOONE IS DOING THAT LOL

Action economy and net negative bro, what am I gonna hit my buddy for 20s mid fight waste my focus and stamina and time and his HP so he gets a 10% buff for 5 seconds amd then vanishes if I dont hit him again???? Its so out of touch man its so stupid.

I know it's a meme, but familiarize yourself with this, courtesy of AI:

An IQ (Intelligence Quotient) test measures a person's general cognitive ability—specifically their capacity to reason, solve abstract problems, process information, and use logic with words, numbers, and spatial patterns. [1, 2, 3]

Also, I want to know what your IQ is.

To provide a solution that will impact group fighting negatively will not nerf zergs.

All of that being hit bullshit can go along with counter reduce. Dudes wanna run thru groups of people and parry and survive.

They could certainly create an anti zerg dungeon, or a solo based dungeon, that had like random ports and many exits. So even if people were together, they would get separated. But that still doesn't fix the actual issue of zerging which is a game-impacting meta issue.

Btw, if you friendly fire your bro, or if you cast an aoe spell or use an aoe skill you will damage enemies as well as buffing your guys.

Every solution that I have heard, including yours, have all had huge flaws. You will see the flaws. If counter reduce was a good anti-zerg, the game would not be so zergy. Zergy is not as much about the actual combat encounters that happen, it's the play style in general.

If your anti zerg is to totally ignore numbers and just have it based on people getting hit, it seems as though it will impact team work within group fights. Focusing people down is good team play. I said it already.

Anyway, seems like a lot of BS w/ the stream. Will do a little deeper dive for a sec but heeeeh.

Remember all the shit you said that was wrong, like how the pop was gonna explode with just balance. Now they are adding table games and maybe shipz. epic.
 

MO2RIP

Member
Feb 9, 2022
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One thing i read that was interesting, re IQ, is that if you look at standard deviations, it is the same across the board. So, like avg dude trying to explain something to dude w/ mental disability is the same as really smart dude trying to explain to kinda smart dude.
 

Iloros

Active member
Dec 14, 2023
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I know it's a meme, but familiarize yourself with this, courtesy of AI:

An IQ (Intelligence Quotient) test measures a person's general cognitive ability—specifically their capacity to reason, solve abstract problems, process information, and use logic with words, numbers, and spatial patterns. [1, 2, 3]

Also, I want to know what your IQ is.

To provide a solution that will impact group fighting negatively will not nerf zergs.

All of that being hit bullshit can go along with counter reduce. Dudes wanna run thru groups of people and parry and survive.

They could certainly create an anti zerg dungeon, or a solo based dungeon, that had like random ports and many exits. So even if people were together, they would get separated. But that still doesn't fix the actual issue of zerging which is a game-impacting meta issue.

Btw, if you friendly fire your bro, or if you cast an aoe spell or use an aoe skill you will damage enemies as well as buffing your guys.

Every solution that I have heard, including yours, have all had huge flaws. You will see the flaws. If counter reduce was a good anti-zerg, the game would not be so zergy. Zergy is not as much about the actual combat encounters that happen, it's the play style in general.

If your anti zerg is to totally ignore numbers and just have it based on people getting hit, it seems as though it will impact team work within group fights. Focusing people down is good team play. I said it already.

Anyway, seems like a lot of BS w/ the stream. Will do a little deeper dive for a sec but heeeeh.

Remember all the shit you said that was wrong, like how the pop was gonna explode with just balance. Now they are adding table games and maybe shipz. epic.
Name the red flag LOL. You just said AOEs will buff the friends, okay they will also damage them massively LOL??? If enemy mages heal their guys instead they will be on a massive net positive.

??? So no, the antizerg I proposed still works and has already been tried and tested, it doesnt need to be solo dungeons

No, hitting the same tall guy till he dies tunnel vision is lowest form of skill expression there is in tramfights and the fact that its the only thing people do proves it needs a nerf. We need more teamfighting tactics and it feels way better for the guy to not instadie with no counterplay to 5 dudes.

Goes 10x harder in actual 1vx.

You have no idea how to counter this proposition yet you still try and its so cringe my dude, let it go, the antizerg is amazing, tried and tested in much more popular games and to a much hifher extend aswell, aoe spamming your allies wont suddenly become meta because they get 10% defense (the enemies get it too) when the enemy mages can heal or purely attack the enemies lol

Again this isnt some be all end all mechanic either its like oh nice I get some defense, not oh I have 3 stacks now I just win...

And guess what THEY ARE DOING IT ANYWAY
 
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Iloros

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Dec 14, 2023
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One thing i read that was interesting, re IQ, is that if you look at standard deviations, it is the same across the board. So, like avg dude trying to explain something to dude w/ mental disability is the same as really smart dude trying to explain to kinda smart dude.
True, an average person is basically a mental retard for an intelligent person.