I have been talking to current players on discord, and I find it hard to believe that those players are going to push the game in a direction that will make an interesting 'sandbox' for me. I can wait and see, tho; however, I am going to dump a bunch of my ideas (more ideas!!!) and feel free to enjoy them.
World:
Have to get people moving out in the world.
Have to stop people from zerging up.
I believe factions would help, but I also think as I said the ground-up 'society' type build would allow for the most depth.
Character migration and NOT Sarducca bridge is the answer. People have many reasons why it 'needs to be connected,' but they really just wanna traffic hordes of garbage. If connection is what you want, characters being able to move between them, even without trinkets, is an easy play.
Combat:
Have to make combat about more than parry. So boring.
Stop buffing sustain / mitigation.
Shouldn't have nerfed archery like 8x, was a legit non-magic play style.
Anti-zerg mechanics, as the game is now, are impossible.
Magic:
Magic is convoluted. The whole point system should be redone.
I still think having a total pool where you can only take certain schools / spells together is the play here.
Could probably rework to where mental o, mental focus, and vitalism are baked into said system and not extra primaries.
Trinket / Buffs:
As you nerfed archery by 90%, I want to bring up the idea of capping the amount of bonus you can have.
I think it should be wildly reduced and the cap should be like 5% for damage, or like 5% for damage with a weapon type. Same w/ attributes, defense, skill points.
For instance, human 9% spell power is a cool idea, but when stacked with mastery and a good ammy, that's gonna be dumb. It will be sad that you will reduce the 9% bonus but you will not touch the trinket effects.
Grind:
Grind is a part of MO, but not to maximize your character power. Grind is to attain materials.
Start people at mastery 1 and give mastery for more stuff, also give bonus mastery for doing the same thing more (20 mobs, 50 mobs, etc,) so that you can 'create your own daily' of sorts with the right amount of grind.
Make it easier to respec your mastery, get rid of the 15% clade loss when respeccing clade. Offer reroll tokens as sub rewards or rarerare drops.
Aesthetic:
Glad to see house colors n shite. Let's get some new hairstyles.
Let's get a more robust character creator in general. This will mean a lot more than you think, just as the house thing will.
Adventure:
Encourage roaming the map. Add more rare loot and mobs. Have golden rabbits flush out of the bushes or something haha. More bags and such.
Make more paths to climb and travel different ways, especially now that you are adding a jump boost. Would love a skill (even primary) that made you less slippery on steep slopes so you could really jump climb. Then reward people with wild shit on mountaintops.
INCREASE CITY TO CITY PARCEL CLADE BY A LOT. 500 at least for the closest city and probably 1k or more for end-to-end. Think of how much time it takes.
Accessibility:
All books and spells should be available at a vendor FOR GOLD. The gold price could be high, but just because they are obtainable by rare drop does not mean they should not be obtained by gold from a vendor.
Animals should sometimes, depending on the animal and the mat, drop higher tier stuff thru butchery, like ironfur from a dire or white bear. Ironsilk from a regular spider. Get people farming all this shit.
In the same way, mining / chopping should yield more stuff. Should be possible to get extracts, find gold etc, and even get items that can be used for building. Like a 'fine log' or whatever that counts as a stack of wood for building.
Leftover 'no brainers:'
Remove alvarin sight, no 'vision (no pun') or lore can make up for how completely game breaking it is. It cannot be reworked in any way that functions as it does. Must just be removed.
If you aren't going to make it so that there are factions, or until you do, make it so people can war dec more easily. Make soft war decs where you can just dec a guild in a region, even. Dudes need to get pressed sometimes.
IF YOU EVER FIX THE GAME AND ARE CONFIDENT IN THE PRODUCT, WHEN YOU TRY TO SELL THE GAME GIVE PEOPLE A 3 MONTH SUB NOT A 1 MONTH SUB.
signed yaboy
I am willing to form up at SV for some consultations brroooos. Too bad if ya don't believe in me.
World:
Have to get people moving out in the world.
Have to stop people from zerging up.
I believe factions would help, but I also think as I said the ground-up 'society' type build would allow for the most depth.
Character migration and NOT Sarducca bridge is the answer. People have many reasons why it 'needs to be connected,' but they really just wanna traffic hordes of garbage. If connection is what you want, characters being able to move between them, even without trinkets, is an easy play.
Combat:
Have to make combat about more than parry. So boring.
Stop buffing sustain / mitigation.
Shouldn't have nerfed archery like 8x, was a legit non-magic play style.
Anti-zerg mechanics, as the game is now, are impossible.
Magic:
Magic is convoluted. The whole point system should be redone.
I still think having a total pool where you can only take certain schools / spells together is the play here.
Could probably rework to where mental o, mental focus, and vitalism are baked into said system and not extra primaries.
Trinket / Buffs:
As you nerfed archery by 90%, I want to bring up the idea of capping the amount of bonus you can have.
I think it should be wildly reduced and the cap should be like 5% for damage, or like 5% for damage with a weapon type. Same w/ attributes, defense, skill points.
For instance, human 9% spell power is a cool idea, but when stacked with mastery and a good ammy, that's gonna be dumb. It will be sad that you will reduce the 9% bonus but you will not touch the trinket effects.
Grind:
Grind is a part of MO, but not to maximize your character power. Grind is to attain materials.
Start people at mastery 1 and give mastery for more stuff, also give bonus mastery for doing the same thing more (20 mobs, 50 mobs, etc,) so that you can 'create your own daily' of sorts with the right amount of grind.
Make it easier to respec your mastery, get rid of the 15% clade loss when respeccing clade. Offer reroll tokens as sub rewards or rarerare drops.
Aesthetic:
Glad to see house colors n shite. Let's get some new hairstyles.
Let's get a more robust character creator in general. This will mean a lot more than you think, just as the house thing will.
Adventure:
Encourage roaming the map. Add more rare loot and mobs. Have golden rabbits flush out of the bushes or something haha. More bags and such.
Make more paths to climb and travel different ways, especially now that you are adding a jump boost. Would love a skill (even primary) that made you less slippery on steep slopes so you could really jump climb. Then reward people with wild shit on mountaintops.
INCREASE CITY TO CITY PARCEL CLADE BY A LOT. 500 at least for the closest city and probably 1k or more for end-to-end. Think of how much time it takes.
Accessibility:
All books and spells should be available at a vendor FOR GOLD. The gold price could be high, but just because they are obtainable by rare drop does not mean they should not be obtained by gold from a vendor.
Animals should sometimes, depending on the animal and the mat, drop higher tier stuff thru butchery, like ironfur from a dire or white bear. Ironsilk from a regular spider. Get people farming all this shit.
In the same way, mining / chopping should yield more stuff. Should be possible to get extracts, find gold etc, and even get items that can be used for building. Like a 'fine log' or whatever that counts as a stack of wood for building.
Leftover 'no brainers:'
Remove alvarin sight, no 'vision (no pun') or lore can make up for how completely game breaking it is. It cannot be reworked in any way that functions as it does. Must just be removed.
If you aren't going to make it so that there are factions, or until you do, make it so people can war dec more easily. Make soft war decs where you can just dec a guild in a region, even. Dudes need to get pressed sometimes.
IF YOU EVER FIX THE GAME AND ARE CONFIDENT IN THE PRODUCT, WHEN YOU TRY TO SELL THE GAME GIVE PEOPLE A 3 MONTH SUB NOT A 1 MONTH SUB.
signed yaboy
I am willing to form up at SV for some consultations brroooos. Too bad if ya don't believe in me.