Henchman/leadership skill

woogin

New member
Jun 26, 2020
9
12
3
I think it would be cool if there was a skill that let you subjugate humanoids and make them your followers in the same way that you use tajming/domination, obviously you would not store your henchmen in the stables but in the tavern.

In the same way that taming has creature control, beastmastery, herding and so on you could have leadership, tactics, logistics and so on.

The henchmen could either upgrade their equipment as they level or you could equip them with player made equipment.

I hope you guys also would appreciate the opportunity of building your own band of adventurers (and maybe tribe rats and risars?)

Regards,
Woogin
 

Dargelar

New member
Nov 1, 2021
20
3
3
Because AI character and pet models lack density and can overlap, developing pets is pointless. First, let's make sure pets fight by the same rules as players, rather than relying on teleportation and passing through characters and walls.
 

Embuscade

Member
Feb 11, 2021
108
15
18
Because AI character and pet models lack density and can overlap, developing pets is pointless. First, let's make sure pets fight by the same rules as players, rather than relying on teleportation and passing through characters and walls.
You’re asking for the impossible, but I quite like the idea and the suggestion that goes with it; I’m all for there also being exceptions such as marauders, Risar commanders, bandit leaders, and so on.

It would be funny and horribly unpleasant to see Risar soldiers attacking you (they’d have to follow only those Thursars who have positive standing with the Risar faction.)

It would be an unexpected comeback from ThursarFatMage – I can’t remember the YouTuber’s name anymore.

And whilst we’re at it, as far as bandits are concerned – whether they’re units like Scroundrels or others – only those with a ‘RED’ reputation from the DemonMan video (I’ll try to put together a summary soon if I can). (With a few rare exceptions due to lore and backstory – it’ll be a right mess to balance, but it’d be fun.)