@Biaxil Star Vault did show on their development roadmap that roleplaying features are in the works, presumably that's what you're referring to?
Link to roadmap:
https://www.mortalonline2.com/beta/#roadmap
In other areas, roleplaying can be had in a myriad of ways. I have posted the following numerous times as quite a few people have asked what is there to do in the game. Just a few off the top of my head:
- Tame horses to keep for yourself or sell to others, everyone is going to need one the moment they start playing.
- Become a master weaponsmith or armoursmith and put your name on every weapon and armour you make, and even name them. If you are good at what you do, your name will be known far and wide.
- Learn where each town is located and how best to get there without getting chewed up or shredded to pieces by the dangerous wildlife (there are many, now), and offer your services to those who need you to guide them to those towns.
- Provide armed escort for travellers and transporters who are hauling goods between towns. Player bandits acting alone or in small groups will likely not try to rob a travelling merchant guarded by a sizable army of player bodyguards.
- Build a house (when the feature arrives later after persistent launch) and live out your life, or build a town with your friends somewhere. The world is six times larger than that of the first game so there's plenty of real estate locations.
- The simplest thing you can do is just ask around if people need anything. Do they need certain plants, wood, ores, carcasses, etc in return for some coin or other reward. These are tasks that you will often find in theme park mmorpgs npc quest givers. The difference here being that you are working for real players who have real goals and agendas that will be played out in the game world, not some quest that has zero impact on the game world.
- Live the life of a player bandit who profits off the loss of others. Be warned however, there are no multiple character slots, your MO2 account is tied to your Steam account, and monthly sub is required for each account. This means your words and actions carry far-reaching consequences, and more so as a player bandit. Expect player bounty hunters and angry and vengeful victims of your dastardly deeds to roam the countryside in search of your whereabouts, turning you into a fugitive. With the world so big now, there are plenty of places to hide, and you will likely become allies with other player bandits. So, choose wisely.
- With the recent departure of one of our long time veterans of the first game who used to run a banking and mercantile empire spanning two continents, there is now a void which other ambitious players may be seeking to fill. If you are good with managing money and relations with customers, you may become the next financial mogul of Mortal Online 2.
This is just a small sample of what is possible, your own imagination will likely be able to come up with many others.