The Subject: Clade & Mastery
This series of feedback posts are collectively meant to be easily digestible, 5 steps or less processes to fix the respective system of Mortal Online 2 being critiqued.
t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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t;dr No complex powerpoint or video needed, ez <= 5 step plans to fix MO 2.
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The Steps
- Set Clade level to 20 upon completion of the Haven tutorial or upon leaving Haven, and recursively to 20 for all existing characters on Myrland below that level.
- Remove the Spell Interrupt Chance Masteries and bake them into the Concentration skill instead. No other combat type has base functionality locked behind Mastery.
- Reduce the amount of experience required for Mastery levels 1 to 110.
- Allow leveling of Mastery beyond 110 for titles, but do not give additional Mastery points beyond 110.
- Enable a full reset of the Mastery tree for a fixed sum of 500g, and remember which nodes have already consumed an Elixir of Mastery to prevent requiring another.
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The Index
Alvarin
Clade & Mastery
Combat Abilities
Crafting
Haven
Housing & Territory Control
Invasions & Reckoning
Melee Combat
Potions & Food
Random Spawns & Dynamic Events
Reputation & Murder
Siege Declarations & Siege Windows
Sieges & Manganons
Skills
Tasks
Travel
Trinkets
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