Idea: To make the construction of standard structures with requirements not only in gold.
For example, to build a mage tower, you will need to have all the skills of a mage for 100 and 100 cans of souls.
Why the article is "not only" . These requirements may apply not only to dwellings, but also to other actions.
For example, some structure exceptions can be destroyed only by using defect exceptions, side effects...
These constructions will have the best properties.Each one is its own. For example, a magician near his tower will be strong. A thief is better to hide or steal. Or these structures will be stronger or indestructible without special means
Or the possession of a defect may also be with a need. In turn, possession of obesity can also be a requirement for construction, ownership, relationships, etc..
Heavier entities. For example, it may take a lot of strength to wield the most ordinary spear, but much more will be needed to wield an artefact spear. Special Perfection feat (killing the boss)
Here you can experiment a lot with the gameplay, which is more interesting in the later game
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A few more points. There is an idea that bandits and other intelligent beings will take their equipment and even use them against players.
Also, creatures can evolve beyond their threshold by killing players, becoming a higher level.
This is also curious. I didn't find any traps in the game. It would be an interesting mechanic with their detection (magic and skill) and their installation. Traps can be not only outdoor.
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Magic.
There is an idea to use mind control spells that will pit NPCs, monsters and even players against each other. Or spells thanks to which you can change the property of the surface.
For example, add oil, which makes it difficult to move, it can also be easily set on fire. This effect can be achieved not only by magic, but by pouring oil from a barrel onto the surface. For example.
spells that change gravity , the weight of objects or creatures, players are also interesting . spells that prevent walking due to weight gain.
For example, to build a mage tower, you will need to have all the skills of a mage for 100 and 100 cans of souls.
Why the article is "not only" . These requirements may apply not only to dwellings, but also to other actions.
For example, some structure exceptions can be destroyed only by using defect exceptions, side effects...
These constructions will have the best properties.Each one is its own. For example, a magician near his tower will be strong. A thief is better to hide or steal. Or these structures will be stronger or indestructible without special means
Or the possession of a defect may also be with a need. In turn, possession of obesity can also be a requirement for construction, ownership, relationships, etc..
Heavier entities. For example, it may take a lot of strength to wield the most ordinary spear, but much more will be needed to wield an artefact spear. Special Perfection feat (killing the boss)
Here you can experiment a lot with the gameplay, which is more interesting in the later game
.................................................
A few more points. There is an idea that bandits and other intelligent beings will take their equipment and even use them against players.
Also, creatures can evolve beyond their threshold by killing players, becoming a higher level.
This is also curious. I didn't find any traps in the game. It would be an interesting mechanic with their detection (magic and skill) and their installation. Traps can be not only outdoor.
.............................
Magic.
There is an idea to use mind control spells that will pit NPCs, monsters and even players against each other. Or spells thanks to which you can change the property of the surface.
For example, add oil, which makes it difficult to move, it can also be easily set on fire. This effect can be achieved not only by magic, but by pouring oil from a barrel onto the surface. For example.
spells that change gravity , the weight of objects or creatures, players are also interesting . spells that prevent walking due to weight gain.
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