Well this suggestion might shake things off a bit, but I think it's for the better, especially due to us not having the keeps out yet.
As for right now, all the keeps, in all areas, appear to be looking the same type of keep.
What I'm thinking is... To make each keep unique by it's own, so it has different weaknesses and pros of its own.
Maybe even make it that upon building a keep, you get the option to choose which keep type you want it to be.
So it can be something like: Focus on having better walls / better anti-siege weapons / better positions for militia with flanking options / better at trading / better weapon making etc.. and each keep owner would have to use what the keep has to offer him to his and his armies' advantage.
(that's why I'd rather go for having this pre-arranged keeps depending on the area rather than having the option to choose your keep type, so each area would have it's own uniqueness to it rather than be able to choose, but I'll leave that open for discussion)
Each keep type would require different materials for gathering, which would make the whole aspect a little more challenging and bring more color to the game, also economically-wise.
- After a short discussion regarding that matter, I have came with a better idea I'm for:
Say you get your regional keep, which offers you some X value whatever that is (for example better walls), but you want to get Y value for your keep (better army positioning for example)
So the regional keep would request you to get materials around the keeps area, but if you wish to get a different keep type, you'd have to get different type of materials in order to build it, which could be more challenging and might require you to work around with diplomatics or buying/trading materials for others.
As for right now, all the keeps, in all areas, appear to be looking the same type of keep.
What I'm thinking is... To make each keep unique by it's own, so it has different weaknesses and pros of its own.
Maybe even make it that upon building a keep, you get the option to choose which keep type you want it to be.
So it can be something like: Focus on having better walls / better anti-siege weapons / better positions for militia with flanking options / better at trading / better weapon making etc.. and each keep owner would have to use what the keep has to offer him to his and his armies' advantage.
(that's why I'd rather go for having this pre-arranged keeps depending on the area rather than having the option to choose your keep type, so each area would have it's own uniqueness to it rather than be able to choose, but I'll leave that open for discussion)
Each keep type would require different materials for gathering, which would make the whole aspect a little more challenging and bring more color to the game, also economically-wise.
- After a short discussion regarding that matter, I have came with a better idea I'm for:
Say you get your regional keep, which offers you some X value whatever that is (for example better walls), but you want to get Y value for your keep (better army positioning for example)
So the regional keep would request you to get materials around the keeps area, but if you wish to get a different keep type, you'd have to get different type of materials in order to build it, which could be more challenging and might require you to work around with diplomatics or buying/trading materials for others.
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