Explaining differences in the system I would suggest to the existing criminal system and why.
I propose removing blue/grey names so that you cannot tell who is a criminal/murderer just by looking at them. Players should have to witness crimes themselves and not just attack people just because they are grey name. They can learn players guild/reputation and judge them accordingly.
Players should no longer get murder counts or reputation loss. This would be a good change because currently murder counts and reputation make PVP unfun because parcels are time consuming, red priests are a far away walk.
Losing access to blue towns makes it needlessly difficult to socialise in the game. Until Terrority Control is added and further updates, murderers should be able to live in the NPC towns and not have to rely just on houses and strongholds. The houses and strongholds are not a suitable replacement in their current form and only serve one area of the map where you place them at.
All players can enter town with exception to those who have attacked someone or healed a combatant/pet who has attacked someone. This would be a timer you can see on your HUD, preventing you from using town as an easy escape route when you fight near town.
I propose removing blue/grey names so that you cannot tell who is a criminal/murderer just by looking at them. Players should have to witness crimes themselves and not just attack people just because they are grey name. They can learn players guild/reputation and judge them accordingly.
Players should no longer get murder counts or reputation loss. This would be a good change because currently murder counts and reputation make PVP unfun because parcels are time consuming, red priests are a far away walk.
Losing access to blue towns makes it needlessly difficult to socialise in the game. Until Terrority Control is added and further updates, murderers should be able to live in the NPC towns and not have to rely just on houses and strongholds. The houses and strongholds are not a suitable replacement in their current form and only serve one area of the map where you place them at.
All players can enter town with exception to those who have attacked someone or healed a combatant/pet who has attacked someone. This would be a timer you can see on your HUD, preventing you from using town as an easy escape route when you fight near town.