Not being able to crouch, roll, slide or intuitively move around or on your environment (i.e. when you get close to a barrier being able to take cover behind it and peek out from cover or dexterously running over uneven and rocky terrain) really hinders your options and strengths that are needed for a realistic plus immersive combat situation. If you can improve on that category it will really make the players base control experience much better and add more skillful tactics that could be used.
Being able to attack from a diagonal direction would be a nice addition to base combat, the rate and impact of attacks feel very lacking in comparison to what human fighters in real life can do, the speed and devastation of melee is lack luster in intensity plus fluidity. If you improved animation clarity and added more diverse animations for attacking as a player, ways to deliver attacks as a player and more impact behind heavier hits that would help a lot.
These are some of my first thoughts about the base level controls schemes available to the player. This game has a lot going for it I hope to see it take advantage of the realistic movements, maneuvering and attack options we have in real life and streamline them into the game fluidly.
Being able to attack from a diagonal direction would be a nice addition to base combat, the rate and impact of attacks feel very lacking in comparison to what human fighters in real life can do, the speed and devastation of melee is lack luster in intensity plus fluidity. If you improved animation clarity and added more diverse animations for attacking as a player, ways to deliver attacks as a player and more impact behind heavier hits that would help a lot.
These are some of my first thoughts about the base level controls schemes available to the player. This game has a lot going for it I hope to see it take advantage of the realistic movements, maneuvering and attack options we have in real life and streamline them into the game fluidly.