Change the way weapon damage types are employed

Wyndorn

Active member
Apr 20, 2022
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So right now, if I am not mistaken, it currently works this way:
  • A weapon has blunt, piercing, and slashing damage types.
  • For left, right and overhead attacks, the damage that is applied is always blunt+slashing.
  • For stabs, the damage that is applied is always piercing.
I would suggest the system is changed in the following way: give each weapon independent stats for each attack type. Examples:

Big Ass Two Handed Axe
  • Left Swing: 20 Blunt, 0 Piercing, 20 Slashing
  • Right Swing: 20 Blunt, 0 Piercing, 20 Slashing
  • Overhead Swing: 30 blunt, 0 piercing, 20 slashing
  • Stab: 5 blunt, 5 piercing, 0 Slashing
Punchy Stilleto of Some Kind:
  • Left Swing: 0 Blunt, 0 Piercing, 10 Slashing
  • Right Swing: 0 Blunt, 0 Piercing, 10 Slashing
  • Overhead Swing: 0 Blunt, 0 Piercing, 10 Slashing
  • Stab: 15 Blunt, 15 Piericing, 5 Slashing
Star Mace of Doom:
  • Left Swing: 15 Blunt, 15 Piercing, 5 slashing
  • Right Swing: 15 Blunt, 15 Piercing, 5 slashing
  • Overhead Swing: 15 Blunt, 15 Piercing, 5 slashing
  • Stab: 5 Blunt, 15 Piercing, 0 Slashing
Hammer with a Spike on the back:
  • Left Swing: 25 Blunt, 0 Piercing, 0 slashing
  • Right Swing: 0 Blunt, 20 Piercing, 5 slashing
  • Overhead Swing: 25 Blunt, 0 Piercing, 0 slashing
  • Stab: 5 Blunt, 0 Piercing, 0 Slashing

The purpose of this change would to be to allow for more varied weapons, as well as more varied crafting (as certain materials are better for different damage type applications). This way you could creat things, like the above, where axes have overhead damage bonus due to weight, or daggers that have blunt damage because of being a thicc ass spike, or adding piercing damage to maces or pole axes that have spikes on one side.

Devs may not like this system because it is "inelegant", but I would argue that it might be possible to have the weapon types apply flat percentages to the base materials used, i.e. lefft swing does 100% of the blunt damae, right swing does 0% of the blunt damage but 100% of the pericing damage, 20% of the slash damage.
 
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