Archery Aiming - Poll

How do you want to aim your bow?

  • With the arrow tip - Like in MO1

    Votes: 17 63.0%
  • With a reticle

    Votes: 10 37.0%

  • Total voters
    27

Vagrant

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I wasn't a fan of how MO tip worked and not a fan of having any graphic aim assist so maybe that's a neither ?

after many hours/days of Springbok practice I actually like the current overall feel and trajectory now that i'm more used to it.

love the idea of using bows without UI too, good suggestion.
 
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Kaemik

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I wasn't a fan of how MO tip worked and not a fan of having any graphic aim assist so maybe that's a neither ?

after many hours/days of Springbok practice I actually like the current overall feel and trajectory now that i'm more used to it.

love the idea of using bows without UI too, good suggestion.

Wait. If you aren't using the tip, and you aren't using the reticle, how are you aiming?
 
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Grisù

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Sep 3, 2020
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Although I can see where you're coming from and I do agree that a lot of people probably are indifferent to this, this thread is not aimed to see how many people are indifferent, its purpose is to see how much interest there is in changing the aiming system from a reticle system to a tip based system without a reticle, and as such if you're indifferent about that this thread is not relevant to you.

If someone has any thoughts on it they're welcome to leave them, but the poll itself doesn't need additional answers.

Thanks for your kind explanation, got you position on this and totally support it.

But i think i was misunderstood.
My position wasn't a: "igdaf" about aim mode.

But since i noticed many complaining about Archery animations or arrows ballistic i thought these 2 things in particular could have done much difference in the choosing process.

Stupid imaginary examples here:
Case A) I really like the old arrow-tip aiming mode, but since the actual animation stresses me out i tend to prefer a HUD crossair,so i can kinda loow away of it.
Case B) I love crosshair to have clear view on distant targets, but actual ballistic is so unrealistic that aiming with a crosshair makes me feel like i'm playing Counter Strike, id prefer to have a arrow-tip aim trying to keep some immersion here.

I just was worried that some not so refined features could had a huge impact on votes, only that.

BTW nice poll idea, waiting to collect all opinions and see where community is going.

Wait. If you aren't using the tip, and you aren't using the reticle, how are you aiming?
I saw in many games archer experienced gamers just aiming by bare eye, without any aim aids.
When you get thousands of hours of playing, you just get used to.
 
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Ask

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Jun 10, 2020
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As I stated in the other thread, I think neither system is perfect. Hence why I believe it should be a toggle option to have it or not. As the poll so far suggests (10 to 6 at time of post) the community is not in whole agreement. Therefore optional will work best. Even if one person wants to use crosshair and 100 want to use arrow tips. Its pointless to take away something someone might use and like.

As for which I use, I use crosshair, as I find if an inaccuracy exists in anything. It's easier to adjust from a point that is permanently in one place than an animation that can change or move.
 

Vagrant

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Wait. If you aren't using the tip, and you aren't using the reticle, how are you aiming?

the same as using a real long bow i guess ?
line up the arrow tip and arrow angle with the trajectory learned from practice -

i get what you mean with the MO tip thing but i wasn't a fan of how you kind of put the tip 'on' your target

i just prefer immersion and learning by practice over ez-mode assist,
a practice range would be great but Springboks are very decent practice with how skittish they are,
( edit - the puffs of dust when arrows miss and tracer vapour animations really help corrections with practice too. )

before you know it there'll balance complaints about archery being too easy to land decent damage long shots from MAs
 
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Kaemik

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Oh, so you are using the tip as a reference still. Yeah, I remember that from reach archery. IRL I remember usually I had to put the tip slightly above and to the right of my target to hit bullseyes.

That's why I say I'd really like to see a practice range. Line it up with some targets and make the decay timers for arrows in a target slightly slower. With no arrow trail, crosshair not being fully accurate, tip not being fully accurate etc. the biggest problem seems to be that it's hard to establish where to aim. I'm not sure how badly I missed if I don't see where the arrow actually went which means I can't adjust my point of aim to compensate. Give me two hours in a practice range and I am guessing I can pretty consistently hit shots anyway. I'll probably go do it on a watermelon or something eventually but a range is going to be a lot more convenient if they actually want you just using the tip as a point of reference to where you should actually be aiming.

As much as I talk crap about my own reflexes I actually am a pretty good shot IRL and in-games at medium/long range. But that makes sense since that's not actually reflexes being tested for those kinds of shots.
 
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Kaemik

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The other thing is if they want the accuracy of arrow trails not being a thing (because they aren't IRL) and the advantage that affords archers of it not being inherently obvious where a shot came from I have idea I feel is a bit better than "practice arrows" that have some kind of magic tail:

iu


It's realistic to make the arrow highly visible and leave a bit of a smoke/flame trail, and people get to choose if they want they higher damage easier to track arrow or the arrow that leaves no trail and won't give away their location as easy. I'd make them an arrow obtained only by crafting though.
 

Ask

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It's realistic to make the arrow highly visible and leave a bit of a smoke/flame trail, and people get to choose if they want they higher damage easier to track arrow or the arrow that leaves no trail and won't give away their location as easy. I'd make them an arrow obtained only by crafting though.

That reminds me, I hope they actually add the fletcher skill in this time. With the ability to make basic arrows out in the world like the skinning system with butchery. Then the more specialised and advanced arrows on a workbench.
 

Svaar

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Nov 4, 2020
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As the archery is now running out, I personally suits me. Do not change anything, complicate and so on. It is better to finish the melee fight, he is where not to doodel in my opinion.
 
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Kaemik

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That reminds me, I hope they actually add the fletcher skill in this time. With the ability to make basic arrows out in the world like the skinning system with butchery. Then the more specialised and advanced arrows on a workbench.

Honestly with picks, torches and wood axes all being craftable now I want to see A LOT of what vendors currently sell made craftable. Arrows? Craftable. Bandages? Craftable. Mount armor/gear? Craftable. Make anything that remains at a vendor the trashiest possible version or just remove them from vendors entirely and have the players learn a really basic recipe at Haven.

That's a GREAT idea though on balancing fire arrows if they get added. I would assume if you make any arrow you'd need to add shaft, tip, and fletching material. But I'd make things like poison arrows and fire arrows have an "additive" slot that requires another material.

Make it so you can make most any arrow in the field at near or even full efficiency, but make the additive slot only an option at a fletching bench.
 
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Ask

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Honestly with picks, torches and wood axes all being craftable now I want to see A LOT of what vendors currently sell made craftable. Arrows? Craftable. Bandages? Craftable. Mount armor/gear? Craftable. Make anything that remains at a vendor the trashiest possible version.

That's a GREAT idea though on balancing fire arrows if they get added. I would assume if you make any arrow you'd need to add shaft, tip, and fletching material. But I'd make things like poison arrows and fire arrows have an "additive" slot that requires another material.

Make it so you can make most any arrow in the field at near or even full efficiency, but make the additive slot only an option at a fletching bench.

Definitely, I'd imagine you have a "shaft material slot" & "shaft type slot" different woods in combination give different damages and flight characteristics. Then the same with the head "head type" and "Head material" bringing the different types of heads from MO1. Then like you said a 3rd slot for an additive weather it be fire or poison. Considering they already have the ground work with their with weapon and Armor crafting I really don't see why it shouldn't be added. Maybe after release as their is far too much more important things to be brought and tested first.
 

Ministro

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Dec 3, 2020
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Honestly, I haven't seen a reason to have a reticle in this game *at all*. Don't need it for melee, don't need it for archery, don't need it for crafting...

Lessens immersion as well.
 
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Kaemik

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We might need it for magic unless they replace it with some other aiming scheme.
 

HentaiKing

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Jul 9, 2020
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The reticule should stay, because even in MO1 the best archers had a third party dot on their screen, a piece of paper, or changed their resolution to 800x600.
 

Valoran

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The reticule should stay, because even in MO1 the best archers had a third party dot on their screen, a piece of paper, or changed their resolution to 800x600.
This is not true at all.

The MO1 aiming system used the arrow tip, and the tip would move around on the screen pretty dramatically especially if you started moving with the bow drawn.

Putting anything on your screen wouldn't help you at all in MO1.
 

Bernfred

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Sep 12, 2020
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the side step sway is way too low and we will see ADAD spammer cancer against mages and archers and it makes it boring and too easy for PVE.
 

HentaiKing

New member
Jul 9, 2020
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This is not true at all.

The MO1 aiming system used the arrow tip, and the tip would move around on the screen pretty dramatically especially if you started moving with the bow drawn.

Putting anything on your screen wouldn't help you at all in MO1.
Maybe it changed as the game progressed, but for quite a long time the arrow always went to the center of the screen. This is why so many people changed their resolutions when they went archer