I wanted to open up a thread about this topic and give a few examples.
There is a decent amount of weapon variety in the game at the moment, but the population still gravitates toward the "meta" weapons in each class. What I propose is a tweak to the stats on several of the weapon models to give them an alternate role and keep them viable as well as add a little variety to combat.
Lets look at Swords here, the Heavy Great Blade. This is pretty much the meta sword in the game right now. Almost 28 Slash with steel and still has 12 Blunt and 26 Pierce. Its relatively easy on stamina and hits like a truck. There is very little reason to use any other sword at the moment.
Next we have the Cross-guard Blade, It's got worse slash/pierce/blunt than the heavy great blade (and Great Blade) but its a bit lighter. The model looks like an Estoc, a piercing sword. If it actually had really high pierce (35 or so) it would be a pretty viable fast stabbing sword, giving another play style to sword fighters. It currently has worse piercing than almost all of the available models.
Next we have the good old Weeb Katana. It's fast, but only has about 23-24 slash and almost no blunt damage. Statistically its the worst sword, its fast, but short. This thing would benefit from having extremely high slash, in the 35 range with steel. The lack of blunt damage would still keep it below the heavy great blade in damage but it would chew up lightly armored targets like it should.
Finally, ye old Risar Sword. They are pretty decent, better stats than the rest but also on the heavy side which makes them tough on stamina. This sword has the highest piercing damage of all the great blades. The sword with the squared off point, has the highest piercing damage of all swords. Please read that last sentence again.
Normal great-blades are pretty decent, a little longer and faster than the heavy great blade but with a little less damage. The rest of these models though are rarely used just because there is no reason to use them over the Heavy Great Blade.
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Next Lets talk about Axes a little. There is almost no reason to use any other axe beside the Kallardian Double Axe. It's heavy and a little slow, but it hits like a truck. If you are using any other axe model, you are getting worse overall performance than the old Kallardian Double.
The thing about axes, is they are all heavy. A lightweight Kallardian Battle Axe still weighs close to 4KG. They don't have a viable, fast, lightweight, lower damage option like the Warhammer for the two handed Hammers. If you are going to use an Axe you might as well go with the biggest and baddest because there is really no other option.
The Battle Axe for example, it is worst axe in every way statistically. Almost no one uses them. Why not keep this models damage stats the same but cut the weight down to 2-2.5KG to give axe users a stam efficient higher speed option. And while we are at it, give it 25 pierce, the model makes it look like you could stab with it but the stats make that a worthless attack.
Speaking of pierce lets talk Warhammer. It literally has a spike on the end. Made with steel they have less than 12 pierce. Give the Warhammer 25-30 piercing damage and all the sudden there is one hammer with 4 viable attacks instead of 3.
I think making a few minor changes like these to the stats of these weapons would result in players using a greater variety than what we currently see out there. I dont want to nerf Heavy Great Blades, Kallardian Double, and Risar Spears but I would like to see more viable options out there with added advantages and disadvantages. This is by no means a complete list. Spears could use a little slashing love/hate on a few of the models as well.
Let me know what you think.
There is a decent amount of weapon variety in the game at the moment, but the population still gravitates toward the "meta" weapons in each class. What I propose is a tweak to the stats on several of the weapon models to give them an alternate role and keep them viable as well as add a little variety to combat.
Lets look at Swords here, the Heavy Great Blade. This is pretty much the meta sword in the game right now. Almost 28 Slash with steel and still has 12 Blunt and 26 Pierce. Its relatively easy on stamina and hits like a truck. There is very little reason to use any other sword at the moment.
Next we have the Cross-guard Blade, It's got worse slash/pierce/blunt than the heavy great blade (and Great Blade) but its a bit lighter. The model looks like an Estoc, a piercing sword. If it actually had really high pierce (35 or so) it would be a pretty viable fast stabbing sword, giving another play style to sword fighters. It currently has worse piercing than almost all of the available models.
Next we have the good old Weeb Katana. It's fast, but only has about 23-24 slash and almost no blunt damage. Statistically its the worst sword, its fast, but short. This thing would benefit from having extremely high slash, in the 35 range with steel. The lack of blunt damage would still keep it below the heavy great blade in damage but it would chew up lightly armored targets like it should.
Finally, ye old Risar Sword. They are pretty decent, better stats than the rest but also on the heavy side which makes them tough on stamina. This sword has the highest piercing damage of all the great blades. The sword with the squared off point, has the highest piercing damage of all swords. Please read that last sentence again.
Normal great-blades are pretty decent, a little longer and faster than the heavy great blade but with a little less damage. The rest of these models though are rarely used just because there is no reason to use them over the Heavy Great Blade.
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Next Lets talk about Axes a little. There is almost no reason to use any other axe beside the Kallardian Double Axe. It's heavy and a little slow, but it hits like a truck. If you are using any other axe model, you are getting worse overall performance than the old Kallardian Double.
The thing about axes, is they are all heavy. A lightweight Kallardian Battle Axe still weighs close to 4KG. They don't have a viable, fast, lightweight, lower damage option like the Warhammer for the two handed Hammers. If you are going to use an Axe you might as well go with the biggest and baddest because there is really no other option.
The Battle Axe for example, it is worst axe in every way statistically. Almost no one uses them. Why not keep this models damage stats the same but cut the weight down to 2-2.5KG to give axe users a stam efficient higher speed option. And while we are at it, give it 25 pierce, the model makes it look like you could stab with it but the stats make that a worthless attack.
Speaking of pierce lets talk Warhammer. It literally has a spike on the end. Made with steel they have less than 12 pierce. Give the Warhammer 25-30 piercing damage and all the sudden there is one hammer with 4 viable attacks instead of 3.
I think making a few minor changes like these to the stats of these weapons would result in players using a greater variety than what we currently see out there. I dont want to nerf Heavy Great Blades, Kallardian Double, and Risar Spears but I would like to see more viable options out there with added advantages and disadvantages. This is by no means a complete list. Spears could use a little slashing love/hate on a few of the models as well.
Let me know what you think.