In a game where everyone is too survivable, you boost everyone's health by 20?
WHO ARE YOU LISTENING TO, TO HAVE MADE SUCH AN OUT OF TOUCH CHANGE?????
The MAIN issue with your game, is people regenerating health too easily. You have now made this SUBSTANTIALLY worse by increasing health by 20.
It is easier to land a heal on yourself than it is to land damage on another; this MASSIVELY limits what builds players can use.
By making this change, you have NERFED damage across the board, in a game where people instantly regenerate health CONSTANTLY in combat.. Are you crazy!?!?
Do you want to force us ALL to use the same builds???????
If you do not have high sustained burst damage; you do NO damage. This gives us a TINY portion of options as players.
A) Remove the health increase.
B) Make bandages/potions be stationary only, used while resting.
C) If people want to use magic healing; MAKE THEM INVEST SUBSTANTIALLY.
This is how you fix your game, and the DISGUSTING build homogeny you're forcing on people.
You have all these fun skills and abilities on your game, and NO ONE uses them because of healing being so overwhelming. You MUST address this.
The people asking for more health are only asking for that from a SELFISH position. They're going 'welll errr durrr... I won't die as easy if me has more health! More health good!!".
They DO NOT THINK about what is good for the game from outside of their own selfish lens. STOP LISTENING TO THEM.
WHO ARE YOU LISTENING TO, TO HAVE MADE SUCH AN OUT OF TOUCH CHANGE?????
The MAIN issue with your game, is people regenerating health too easily. You have now made this SUBSTANTIALLY worse by increasing health by 20.
It is easier to land a heal on yourself than it is to land damage on another; this MASSIVELY limits what builds players can use.
By making this change, you have NERFED damage across the board, in a game where people instantly regenerate health CONSTANTLY in combat.. Are you crazy!?!?
Do you want to force us ALL to use the same builds???????
If you do not have high sustained burst damage; you do NO damage. This gives us a TINY portion of options as players.
A) Remove the health increase.
B) Make bandages/potions be stationary only, used while resting.
C) If people want to use magic healing; MAKE THEM INVEST SUBSTANTIALLY.
This is how you fix your game, and the DISGUSTING build homogeny you're forcing on people.
You have all these fun skills and abilities on your game, and NO ONE uses them because of healing being so overwhelming. You MUST address this.
The people asking for more health are only asking for that from a SELFISH position. They're going 'welll errr durrr... I won't die as easy if me has more health! More health good!!".
They DO NOT THINK about what is good for the game from outside of their own selfish lens. STOP LISTENING TO THEM.
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