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  1. Javelin

    @henrik, your game has gone soft.

    This new murder count system is not hardcore. In Mortal 1, murderers had to commit to being murderers, it meant a harder life, you lost stats when you died, you couldn't enter towns, you had to rely on cave camp and gaul kor for banking. This new system is for babies, wannabe murderers who...
  2. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    This is a fair point but at least it would be an individual choice. Honestly maybe there is a solution other then splitting the servers it's just that 2 servers seems like the obvious solution is all. If half the world was hosted in NA and the other half was hosted in EU at least you know when...
  3. Javelin

    Combat is boring round 2.

    This is looking promising, glad to see they are at least open to trying out speeding things up. 2:18:51 since insert is busted.
  4. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    The poll is exactly what it states: it requests to not make sacrifices to the quality of gameplay just to keep the promise of 1 world. If that means multiple worlds then do that but its on them to provide a solution however thats done. I.e. continents being housed in different regions sounded...
  5. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    If im biased for wanting engaging combat on an even playing field then yes im biased. I want the choice to have a shit experience and play with euros with high ping or a good one that doesnt. I dont want it forced on us as the only option. The unique feature you speak of doesn’t realistically...
  6. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    Its not really biased henrik admitted to making concessions to the core mechanics to try and resolve ping. They are making gameplay decisions to satisfy a 1 world server and balancing the game around ping instead of the actual gameplay itself. The poll is a request to stop doing that. If you...
  7. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    well Im originally from mortal so this bernfred guy doesn’t have a clue. Mordhau is used as an example because it has a strong foundation with enough balance that people use all kinds of different loadouts unlike mortal where everyone is using the same setup. I want good combat in mortal so that...
  8. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    I agree totally if you make a good game experience the players will come. Hedging your bets and designing expecting a small population sets yourself up to fail when it means dumbing down what otherwise could be a kickass game.
  9. Javelin

    AMA Response, please abandon 1 world commitment in favor of a better gameplay experience POLL

    I might be alone in this and so this might be a lost cause request but hear me out. In listening to the AMA I understand a lot of work has already been done to try and normalize ping between players. They are fighting against technology and internet being behind the ability to do this though...
  10. Javelin

    Combat is boring round 2.

    There should be ways to break through parrys and blocks with some kind of strong attack that cant be parried but maybe can be countered with riposte so the opponent has to switch up defenses and not solely rely on one defense mechanic. Having to constantly adjust would give more room to fake out...
  11. Javelin

    Combat is boring round 2.

    i guess my main point is if your concern is magic not being useful it will be extremely useful against pretty much everyone unless they create some way to block or parry spells. For tanks to be viable in group pvp they would need a way to chain pull and root or stun enemies or some sort of gap...
  12. Javelin

    Combat is boring round 2.

    You mention tank buster roles as if tanks will exist in mass. They wont. Anyone who thought they could build a tank and make a difference in mo1 learned that all it got them was a slow death with no real impact on the engagement. Tanking is only useful for pve. So it does have its use but not...
  13. Javelin

    Combat is boring round 2.

    @handsome and @Kaemic can we take it down a notch? Id rather the thread not get locked again. Just a request as I prefer discussions were aimed at improving the state of the game. We all want mo2 to be successful regardless of which viewpoint we have so let’s try and keep that common goal in mind?
  14. Javelin

    Combat is boring round 2.

    This isn’t really accurate. Im arguing for melee to not feel like hot garbage not be the be all end all spec, there is a difference. Personally i think magic ruins the ability to balance because its like introducing machine guns to medieval warfare and then expecting to balance them. But i know...
  15. Javelin

    Combat is boring round 2.

    If you’re going to be a mage and have no interest in melee combat why try and counter the arguments of those who want to go melee? I agree with balancing all the builds but it feels like theres no foundation this time. If they cant get basic foot combat right why add the extra complexity of...
  16. Javelin

    Combat is boring round 2.

    Let's begin again. I'll attempt to be more thorough and constructive, I hope you all will do the same. First of all I'm saying combat is boring and advocating for it to be overhauled because it will benefit the game. Defending a broken system doesn't benefit the game. I get why you do it...
  17. Javelin

    Combat is boring, a note to Henrik.

    Let's look at some examples of accessible games that have high skill caps and are played by enormous amounts of players of varying skill levels. Fortnite. Apex. Mordhau. Chivalry. Mount and Blade. Warzone. Counter Strike. Valorant. PubG. Now most of these are shooters that require excellent...
  18. Javelin

    Combat is boring, a note to Henrik.

    Its interesting to see the argument that combat shouldn’t be made for skilled players. Instead of aspiring to get better and learn from skilled players and participate in a system that would reward skillful play and overcome challenges as you would grow as a player you are totally content in...
  19. Javelin

    The Reason Why Combat Is Slower Than It Used To Be

    Please stop with the argument that the reason combat is slow is to somehow compensate for having a singular server. You do not design combat mechanics around ping. No one does, name one other company that designs their "COMBAT" based on what kind of ping their players get. This is not 1994, it...
  20. Javelin

    Combat is boring, a note to Henrik.

    In MO1's combat alpha the combat was pretty fast, movement was fast once you trained up and when there weren't hundreds of players on screen the game was fun. You could fight off multiple opponents if you were fast enough at reacting and aggressive enough. Some weapons felt like they had a...