Search results

  1. B

    Battle of the Woods - Temporary Content Drought Solution

    Problem remain the same : World is so Big , it need more rogue cities. I know there will be keep but what is the content for medium size guild ?
  2. B

    Multy clients

    I think one character per account is a good idea but skill cap is just a way to limit content to player... and honestly I dont think there is so much content now. (dont talk for futur but even in MO1 without mulitple character...)
  3. B

    Resource Distribution

    It lacks interest points for sure. What to do after you finish to level up your skill in this game if your are not in the empire TC project? The Map is so huge, feel empty, horse are difficult to find. I dont see exactly where the game is going on this aspect. Ressources are interest points but...
  4. B

    Single Price (for early purchasers) Instead of Subscription

    I dont think the problem is sub or not sub... I think the problem is 14$ per month is too high ... It means 168$ per year so 3-4 AAA game. I dont like cash shop even for cosmetics but on in other hand it will boost devs to create new cosmetics content at least ....
  5. B

    Rethinking Cartography

    Cartography could be use in 2 differents way : - locate treasure. Only cartagopher could read some map looted on monster and then after read, they can sell them to other player with indication and quality depending on their skill level. Treasure could be specific ressource which move into the...
  6. B

    Recode skill levels so we don't over invest.

    At first , i thought this bonus point was automatically added to the pool. This is at the end I understand i had to reduce skill. Very unintuitive and should be fixed.
  7. B

    Remove skill cap for crafting

    If you consider they all want to develop craft skill.
  8. B

    Remove skill cap for crafting

    It is worse because if people are not interested in crafting, it means only "professionnal crafter' will supply and they will start to supply their own guild... So ,it wont be enough for other player outside of their guild to equip and these people will stop to play.
  9. B

    Remove skill cap for crafting

    It is not enough because you want to be perfect on the entire process to craft your item., so you aske instead of 1200 maybe 1300 or 1400. But at the end, when you have finished to levelup your 13 -14 skill, what will you do ? You will go again and again at the same 3 or 4 place to gather...
  10. B

    Remove skill cap for crafting

    In MO1, players could craft everything because of character alt slot. But more important, games (like Life is Feudal mmo) which had limited crafting with skill cap have failed because playing become too much like a job doing all the time the same thing.
  11. B

    Remove skill cap for crafting

    Crafting is one of the most important activity in game. Now we have only one character I think we should be able to craft everything so lets remove skill cap for crafting. Instead, i suggest crafting to be a long run with dimishing return. For exemple : first 1200 points earn take 6 months to...
  12. B

    Stop. Talking. About. Persistence.

    If you consider Mortal online as a MMO , so yes there is competition. I havent play only full loot pvp in the last year but several game. Saying, New world is a competitor is right.
  13. B

    The use of short bows

    I think your write .. Veela should be more powerfull in archery ... IMO: short bow should have higher DPS at short range , longbow specialized at long range with high damage but very low wobble and asy should be used on horse with short range, medium damage, medium wobble.
  14. B

    Target name player

    It would be great when we target a player that his name remain for 2-3 second on his character. At the moment it deseapear intantly and it is confusing when there are lots of people.
  15. B

    Give us a option to resize fonts.

    For myself, I have difficulty to see the reticle by moment.
  16. B

    Stop. Talking. About. Persistence.

    if so many people ask for when persistance is, it means maybe that the game is not so much in "massive gaps in content and even larger issues with so many important systems being bare-bones or non-existent "
  17. B

    How to make Taverns a useful place.

    We could have bonuses to eat or drink in tavern lets Say 10%
  18. B

    Give fast travel a try

    Well, at the moment, the game look like a walking or riding simulator. Fast travel with limitation (for exemple only naked) could be solution to this problem.
  19. B

    I am once again asking for more bank space.

    You can store ressources and equipment at different location. And maybe we will have more bank space with housing .
  20. B

    Probleme with horses

    Without horse , game become nightmare because the map is really big... We need that horse dont leave too easily because of loyalty. I lost my horse in bakti and I know I am ready for super walking simulator. please add more spawn for horses too...