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  1. Arakal

    Make savage mantle invisible to wearer

    The savage mantle reduces peripheral vision significantly. When Mercenary Plate was having this trouble, they solved it my making part of it invisible from the perspective of the wearer. A similar change would make the savage mantle less disadvantageous
  2. Arakal

    Let us change font size

    For those of us with small monitors or bad eyes, the text in this game can be hard to read. Allowing a range of font sizes would make the game more playable.
  3. Arakal

    Clamor for Second Server! Mo2 = 2 servers!

    My understanding is that you are proposing two different kinds of alternate servers: ones in which the mechanics or rulesets are slightly different, and ones that are hosted in different places for the sake of better ping. These are two very different beasts. Having a NA server and an EU server...
  4. Arakal

    Clamor for Second Server! Mo2 = 2 servers!

    I respectfully disagree. The single server is one of the defining aspects of this game, and it is the conflict between various playstyles that drives some of the more interesting conflicts and dynamics in this game. With our relatively low player count, I think it would be folly to divide...
  5. Arakal

    Reworking spiritism for more nuanced ghost scouting

    Ghost scouting, as it used to stand, was unbalanced. Making player characters invisible from the ether helped reduce the issues with it, but I feel it could still be improved. Instead of characters being invisible, what if we instead added a spell to conceal the target- whether they be player of...