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  1. Pierre

    The Game isn't Ready [Poll]

    The game should not be delayed. Many of the core features are in the game and indoubtedly the game will receive significant content updates and polishing over the month to come. Of course there may be some features that will be missing on launch such as new continents, certain siege mechanics...
  2. Pierre

    Poll: Do You Like The New Combat

    I'm curious as to why you believe it is acceptable to interrupt duels but not team fights. Playing devil's advocate, would not the converse be what would help test kiting and other combat mechanics? Either way, the issue with your line of thought is that nonconsensual fights/griefing would only...
  3. Pierre

    Poll: Do You Like The New Combat

    According to the polls, plenty of people think otherwise. I've seen and participated in plenty of fights myself. Lying or grossly exaggerating to get your point across does not appropriately contribute to an accurate, constructive discussion of the game. Maybe you should reread my post. The...
  4. Pierre

    Poll: Do You Like The New Combat

    Nonconsensual fights and griefing stalls the testing of too many critical features. For the purposes of an alpha, this causes more harm than good. Nonconsensual fights could be something better tested in a beta or after full release; it is an overall hinderance in the development of the early...
  5. Pierre

    Going under 100 stam!

    It is to simulate the tunnel vision/blurring effect from exhausting oneself. This feature encourages players to better manage their stamina and doubles as an indicator for when their stamina is low. This feature should not be optional.
  6. Pierre

    Exact Reasons why MO Died and What Not to do Moving Forward

    To your first point, that was only because player population plundered where the only way to find fights was to lure them out at the risk of losing expensive assets. Removing walls would worsen conditions as there would be even less of an incentive for players to log on and fight. To your...
  7. Pierre

    Exact Reasons why MO Died and What Not to do Moving Forward

    The purpose of walls is not to enhance the group fight PvP experience. If you are out exploring and looking for a fight, and you engage an enemy group in the open that's fine. But, if you expect to take the same attitude and fight groups behind walls that is of course not going to happen. This...
  8. Pierre

    Exact Reasons why MO Died and What Not to do Moving Forward

    Saying that some of this content made the game "unplayable" is an over exaggeration. The purpose of walls was to create gated communities that served as safe spaces (or at least safer spaces) that many times than not functioned as towns. Without walls, a large portion of the city/empire...
  9. Pierre

    Allow for shadows to be turned off

    For instance, in the Fabernum dungeon sewer area shadows are very effective at obscuring location and swing direction.
  10. Pierre

    New Combat Suggestions

    What do you mean by slower? All of the newer mechanics such as turn caps were implemented to address the issues found in MO1 like being able to easily hit through blocks and rubber banding.
  11. Pierre

    Allow for shadows to be turned off

    Shadows are critical to the game's experience. People that use shadows to obscure their visibility would be unable to do so if there is an option to disable them. If frame rates are the primary concern, one could reduce render distance and texture quality instead.
  12. Pierre

    Skill VS Zerg

    The winning team.
  13. Pierre

    Bandages - Community Discussion

    I was suggesting a higher healing amount over that timeframe, say in the range of 50-100 hp? That is comparable to 20hp/2 minutes as you are suggesting.
  14. Pierre

    New way to progress skills in MO2

    The ideas Kelzyr is suggesting should not be lumped into the category of quests but rather tasks. These tasks are akin to, say, Arx Meridius telling a new player he can go kill walker heads at the graveyard for money and equipment, or bringing Thorax heads to unlock the Dracogenica Armatus book...
  15. Pierre

    Bandages - Community Discussion

    Many games like Life is Feudal and Wurm have this same mechanic, except even harsher heal times. Why would no one use bandages when it is still a cheap way to heal albeit slower? If you want quicker heals, you can get potions. If anything, this would create a higher demand for potions and make...
  16. Pierre

    Bandages - Community Discussion

    Bandages should require channeling and heal over the course of 15-30 minutes. Giving quick heals in the middle of combat makes no sense as that is the role of potions.
  17. Pierre

    Thievery missing from the skill window

    As fun as thievery may seem, it is a net negative to the health of the game. The average thief will not steal more than a few gold coins, or a cheap gear piece from another player. The impact to older, veteran players is negligible, while even a few gold coins would be astronomical to a newer...
  18. Pierre

    OCE/SEA players are at a major disadvantage

    Disagree. There are a lot of gamers from Eastern Europe, primarily Poland and Russia. Keeping the server in Europe will also allow for better latency to the Chinese audience if that is to be considered. The thing is, there are many more countries affected in Europe if a server is to be moved to...
  19. Pierre

    Turn Cap Yes or No?

    I missed the poll but I still want to deposit my two cents. First, turn caps are a necessity and should be a bit more stricter to prevent these ridiculous spins. European players are disadvantaged when fighting higher ping players as they can do those spins while hitting meters away, making it...
  20. Pierre

    OCE/SEA players are at a major disadvantage

    Perhaps they could disconnect players if their ping remains high for 2 minutes? This is reasonable enough to accommodate those with lagspikes yet boot those with consistently high pings.