Search results

  1. K

    Something needs to be done about the free-for-all that is horse/pet killing without consequence.

    I can deal with horses dying quickly (even at max level and with decent armour), but killing them having no actual repercussions? It's not cool, and it has created an environment in which I feel pressured to kill any horse I come across outside the safety of town just to avoid the chance of...
  2. K

    18th prewipe confirmed by Henrik.

    Most people, I imagine, will approach the wipe Tuesday as a warm-up for the real launch day. Is it better for me to stay on Haven for a while or leave straight away? What books/skills should I prioritize? What strategy can I devise to help me reach my most important objectives in the first week...
  3. K

    HotFix Patch 0.1.13.11 Discussion

    I will defend the number of points required to unlock new clade gifts (long-term goals are essential), but I also believe that every creature killed should grant some experience toward the next clade unlock, even if it is just a single point for killing non-fighting animals. Regardless of the...
  4. K

    Tutorial key prompts do not change if keybinds are changed

    It should be a fairly simple fix (telling the game to show the key that is assigned to the keybind rather than just the default key); I wanted to alert the developers in case they are unaware that for those of us who change the default keybinds upon loading into the world, the tutorial does not...
  5. K

    1 versus 2 Accounts...

    I'm a big fan of sandbox games. I really like a lot of what MO2 is doing. I, on the other hand, cannot support the one character per account concept because it severely limits a player's options unless they are willing to pay for multiple accounts. This debate took place months ago during the...
  6. K

    ~1k out of a possible 40k players are playing....

    Maybe because in a game like this players and the resulting politics that occur between guilds / alliances is the main content for us to consume. People certainly won't stick around for the PvE. More players = More fun = game survives long term Few players = Less fun = game feels dead =...
  7. K

    ~1k out of a possible 40k players are playing....

    I'm one of those waiting for the next phase. I've played and tested everything my heart desires for this stress test and see no reason to continue logging in right now. That said, I imagine a lot of people tried the game and decided it isn't for them. Full loot PvP is not a popular game...
  8. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    My solution in allowing multiple characters on a single account would be the following... 1. Only one character on an account gets profession points to spend Instantly players are forced to interact with other players for crafting / economic purposes. 2. All characters on the account share...
  9. K

    Make PvP consensual

    Do you not understand that will never happen due to the core design principles of the game? There are suggestions to be made within the confines of what the game is designed to be... then there is demanding the game abandon it's core mechanics in favor of what most other games already have...
  10. K

    Make PvP consensual

    To add to the existing UO discussion I think it's important to remember when UO came out there were not exactly a lot of options for players in regard to MMORPGs to play, so it was UO or... nothing? Sorry I can't recall what other MMOs existed back then. UO at release was at least the most...
  11. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    You're writing as if family names were / have never been a thing. Characters across an account can be forced to share the same last name, and all reps can be applied account-wide so that people can't just have one character that remains friendly to all factions. There are methods being used in...
  12. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Again, read the topic before commenting. All characters on an account would share the various reputations to be found in the game, and joining a guild is account wide, not per character. Are you okay, bro?
  13. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Bottom line those who want multiple characters will have one / them. Be it multiple accounts or they somehow figure out how to allow multiple characters on a single account while addressing the problems that occurred in MO1. There is no perfect answer, there is only the best compromise. as...
  14. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Force every alt character to spawn in at a single location the player can choose, like binding them to an INN. No matter what a player does only their main character will login anywhere on the map. Easy solution, though some considerations would need to be made. Perhaps every 24 hours those...
  15. K

    Forcing players to interact with others for crafting purposes is great, but one character per account locks us to one combat playstyle.

    Allow multiple characters per account, however the catch is only ONE of them is allowed to have profession skill points. The others only have action points to spend. All characters on an account would share the various reputations to be found in the game, and joining a guild is account wide...