Search results

  1. MK Player

    NEW TYPES OF ARROWS! 🏹

    I agree about the bodkin arrow and the chance of weakspot for the entire body, however fire arrows being made by an alchemist I found it a bit exaggerated... especially since they are only 15 (total) extra damage! and there are countermeasures... Elementalists cause tons of damage, much more...
  2. MK Player

    NEW TYPES OF ARROWS! 🏹

    Lucid! I will edit the new values.
  3. MK Player

    NEW TYPES OF ARROWS! 🏹

    Your suggestion is very good, but the amount of damage I presented is something to be discussed, I agree that the idea would work better with smaller damages, the question is... What value of damage would be most appropriate?
  4. MK Player

    NEW TYPES OF ARROWS! 🏹

    bows are already complementary weapons for melee fighters... if you want to be a pure melee fighter that's your problem!... this buff on bows would make life a little more difficult for mages and not for warriors. hahahaha And even then pure archers would maintain lower damage than elementalists.
  5. MK Player

    Pet rework

    great suggestion!!! up up up!!! They say the breeding system is also coming!
  6. MK Player

    Pet rework

    I love the sound it makes when several bears devour warriors who consider themselves pro players! 🥰🐻🐻🐻🐻🐻🐻🐻🐻🐻🐻🐻🐻🐻...
  7. MK Player

    Lightning ecumenical skill correction.

    For pve it is more viable elementalism propulsion 9 mana instead of 20 mana and causes more damage and inflicts status effects and also the reagent is cheaper than cuprum... Not to mention that propulsion goes 3x further and has a 1sec cast! Lightning is completely unusable.
  8. MK Player

    Lightning ecumenical skill correction.

    I think the difference of just 0.3 cast time is very little, equally the range 2300(thunderslash) to 2400(Lightning), That's why no one uses Lightning in pvp or pve or anything! At least I've never seen anyone using it.
  9. MK Player

    Lightning ecumenical skill correction.

    Hello, I would like to talk to you about the Lightning ability, it is completely out of use because it has a range and cast time very similar to thunderslash and causes less damage, I would like to suggest that you improve its range or reduce its cast time, so that he has some fans in the game...
  10. MK Player

    Pets Are Too Strong.

    Beast Master does not improve 25% damage! it just unlocks the skills, your information is incorrect.
  11. MK Player

    Body weight and maximum health

    Fat mages are already the most vulnerable classes in the game... as they can't run away from anyone like dex mages, if you remove their vitality the class will become completely impractical! The way it is is good! For game balancing purposes, you shouldn't mess with this, because your...
  12. MK Player

    NEW TYPES OF ARROWS! 🏹

    Hello friends of the forum, I'm here because I would like to give a suggestion about mechanics for the game that could be a lot of fun... Arrow craft with special effects(They are all crafted at the bow crafting bench). Fire Arrow= (craft 100BroadheadArrow+100Coal = 100 Fire Arrow). Causes a...
  13. MK Player

    Bear Armor released?

  14. MK Player

    Bear Armor released?

    That's a shame... because bears without armor are useless!
  15. MK Player

    New Flux Farm problem...

    the value of flux is plummeting because of the use of Aggro hack! This prevents the spirits from fighting back and attacking the tricksters!
  16. MK Player

    PTR Findings

    Will you release bear armor too?
  17. MK Player

    Bear Armor released?

    Will bear armor be released in sprint 1?
  18. MK Player

    New Flux Farm problem...

    740 MEDIUM SPIRIT BOXES FULL!!!!! ZERO FLUX!!! AND THE COUNT CONTINUES... CRAP GAME! =(
  19. MK Player

    Walkers need some damn work.

    I agree! The mechanics of the walkers are rubbish, poorly made and also very bureaucratic to use, using reagents to order an attack is rubbish!