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  1. B

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Plenty of deplorable and very skilled fighters they tend to just gravitate toward ego clashes they get more out of it but they griefed more than people might be able to recount very easily. Just rpk alone is ok. Dread...could go on. I don't share the perspective and I could go into why work...
  2. B

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    Disagree with the premise that skilled players are somehow good people.
  3. B

    The guiding hand of the rep system

    I tried to go to the grave yard the other day and get some aggro from players to train myself and I noticed that a person cannot heal a walker and go grey anymore. Like that makes sense for ease of use generally to save some newbs etc but the reality is that I was already going to die to guards...
  4. B

    I keep hearing Henrik saying "penalities for murderers".

    Resource allocation* was other guys critique. I was bolstering the claim that it wasn't anywhere near as frugal as what the larger map and larger pop with spawn and dungeon count makes people accept in a comparison. The duel thing I'm like completely in agreement with. I have to count my own...
  5. B

    10 Peice armor

    I'm a reformed intense pessimist.
  6. B

    10 Peice armor

    What are the virtues and what are the deficits. Not sure what was the winning logic for lesser selection and customization? Seemed like a good baked in delicious morsel of content. Guy thinks he's got the secret customization and spends hours perfecting it. Mixing lictor armor etc.. what...
  7. B

    If Mortal Online 2 Purports to Be a Serious Competitive Game:

    I can only comment that I agree that either swing or block speed ( and I only mean timer for the latter) seems rational. I can't evaluate what now armor would do. I think a stam regen rework to match mo1 would help OR ..and I'm saying or...identify what the values of stam regen and armor stam...
  8. B

    A Year Later This Game Still Has Potential

    I would definitely argue the undoing of the combat system changes and associated timer changes because of the so called toxicity of mo1. Which would roll in Jatix point. Npc talking like engaging with vendors and having outcomes would make towns a bit more lively and I was thinking about it...
  9. B

    I keep hearing Henrik saying "penalities for murderers".

    Pvp in mo1 wasn't objectively bad in an overall and I really don't get why this is the take. To then roll this fight system into minor issues of the prior seems untenable. At a basic overview, game is 4 to 5x times bigger with near same dungeons and same amount of exits to towns and 10x map. I...
  10. B

    I keep hearing Henrik saying "penalities for murderers".

    lol oh man. Sorry. Last yes but even things like not getting off horse seemed questionable. @Hodo
  11. B

    Mounted Combat Balance

    If the all mounts that were competitive were bred and leveled horses (pipeline for stable leveling for some levels at gold cost) then mounted would be sort of a plug and go chance where MA/MC/MM had very serious different advantages. Rate of fire seems to matter when compared to time for...
  12. B

    Mo1 Server Down

    If people disregarded this and logged in it might actually just be the case that there are people lol. Why do I need to grow up into a less generate form of myself? like...no...I'm not maturing into what isn't objectively a better take on the entire idea of a game. Sorry bro. Move on from games...
  13. B

    Balancing notes for if the game was actually fun

    Like I said...having an operating starting point is pretty useful all around
  14. B

    Balancing notes for if the game was actually fun

    Your argument would be a successful reduction to absurdity if it was an objectively discernable truth that a perfect sided solution was available. If the next best thing is all that's possible then you cause the worse thing of the runaway imbalance until you get something of lesser quality. I...
  15. B

    Balancing notes for if the game was actually fun

    I think this seems to be logical but I think it probably is unfortunately another bandaid from what was offered from mo1 as an overall system. I think it might be more helpful to understand why it is that this kind of addition would help and whether or not there's just an underlying logic that...