Search results

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    TC brought no valuable content

    Yes, this is also an issue. I have 0 faith the issues will be fleshed out within a reasonable time. Henny streams will continue to consist of elementalist, pet armour, RP clothing updates. TC will be left just like the 10 other unfinished game mechanics that I don't feel like listing out. It's...
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    TC brought no valuable content

    Yeah I sound like a whistle blower at this point. Just crazy that there is rarely direct feedback given to SV in the forums. This is still, after 2 years, my main game so I feel like I should be giving feedback.
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    TC brought no valuable content

    I was hyped as hell for TC. After hearing henny promise everything that we will be getting on TC release, I thought that bring a ton of new and older players back into the game enjoying all the new TC content. Being able to own territory, collect taxes, build player driven cities, own smaller /...
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    Pets are ruining small scale PVP

    I won't say that it doesn't take skill, but yes, it does take considerably less skill. A melee player needs to do all of those things + parry 3 simultaneous pet attacks, parry the guy poking him with a dagger, manage Stam, try to convert parry into an attack, manage clade actives to sustain HP...
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    Pets are ruining small scale PVP

    Yeah, I forgot to mention this in my original post, but you can't outrun pets, and to my knowledge, they have no stamina and can infinitely run at you. What a world.
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    Pets are ruining small scale PVP

    I'm surprised this hasn't been brought here before, but I'll be the one to say and take all the criticism: pets are ruining small scale PVP (to me, anything equal to are below a 10v10 is small scale). Most fights in MO2 are much smaller than a 10v10. With the current mechanics, all a tamer...
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    GMs interfering with gameplay in town PVP

    "Cities are meant to be safe, but not completely safe." -Robmo, who is the voice of SV.
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    A Year in Retrospective and a Message to The Players

    I annoy Robmo weekly with frustrations and list of grievances since I am "removed" from MO2 discord and can't talk to the devs. Robmo has always listened to me even if I have strong opinions. Robmo, I know you listen to the community, but just to instil some good faith, I recommend putting...
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    GMs interfering with gameplay in town PVP

    Yeah man, this is my point. I have no idea how anyone argues against this. This is advertised as a pvp game where NO PLACE IS SAFE. It's literally stated in Henrik's vision that not even cities are 100% safe, which means that killing in towns is intended. A random GM that spawns unkillable...
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    GMs interfering with gameplay in town PVP

    No, I do not want to freely kill in towns. In fact, the town we raided, toxai, has no sweet spot and we were constantly killing guards as they aggroed to us. We knew where not to go to prevent aggroing lictor and elite bow guards. I think killing guards is part of the risk. What I want is...
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    GMs interfering with gameplay in town PVP

    In my opinion, it wasn't an oversight. Guards already patrolled the area and we killed them multiple times. If SV thinks that killing should not occur in that location, spawning more difficult AI should occur during a patch/update, not at the whim of a random GM that becomes a permanent AI until...
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    GMs interfering with gameplay in town PVP

    What does this even mean?
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    GMs interfering with gameplay in town PVP

    Comments Ike this add nothing to the discussion. In town PVP is part of MO2s core gameplay.
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    January 2023 Ban Report (Game + Reddit)

    65 accounts banned for dupes in December, 0 accounts banned in January. This is good news, but I remain heavily skeptical that it's a lie or you just didn't catch the dupes this month.
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    GMs interfering with gameplay in town PVP

    Before you accuse me of exploiting, no, I don't exploit. Killing guards, pending on your guild composition and knowledge of AI guard mechanics, is fairly simple, and supposedly a core part of MO2 gameplay. For the amount of guards that we've killed, my entire guild would of already been...
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    SV blocks content for red players (xmas event)

    This is a pvp sandbox game. Players bought this game knowing that they can die anywhere on the map. While I agree that murderers should be punished, I do not think murderers should be excluded from community content (emphasis on community) that SV is spending time on developing funded by the one...
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    SV blocks content for red players (xmas event)

    I don't care about the crim system. That's not the point of this post. The issue I have is that players, after purchasing a full price game and expected subscription, are blocked from content that developers are spending time on. This would be corrected by having multiple characters on one...
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    SV blocks content for red players (xmas event)

    I haven't played mo1, but that sounds fun. Unfortunately, I'm sure the majority of the community sides with the two comment above yours that are directing all criticism to the players for being a murderer, as if we are bad people irl? Pretty weird reading their comments when all I'm trying to do...
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    SV blocks content for red players (xmas event)

    SV seems to love hosting events in Tindremic areas. A good portion of the community are now blocked from participating in the tindremic hosted xmas event due yo negative tindremic standing. If only we had multiple character slots that let us experience the full game we paid for, and will...
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    Krampus!

    I would love to check it out! Oh wait, I'm negative tindremic, never mind.