Search results

  1. B

    Increase appeal to larger audience

    Considering the fact we are debating what a unit is considered and what weight, vials and other stuff... I think my point is made...
  2. B

    Increase appeal to larger audience

    I agree, this makes things obscure. Part of why I brought up the numerical system. Now that I know they are grams it makes more sense. However, perhaps make it reflect imperial or metric depending on what country one resides from. Also, they should be consistent, at least say grams instead of...
  3. B

    Increase appeal to larger audience

    Bingo! The reason I put this thread is not for suggestions/features but how to make the hardcore-ness appeal to a slightly larger audience. SV said they want to capture more players. I am trying to help give 2c on a big turn off I see. Only VET players may disagree, but you are back to where...
  4. B

    Increase appeal to larger audience

    Good point. Even dying CAPES, banners, armor would help ALOT. I am not a MO vet. Will we get capes, etc dying with guild emblems???
  5. B

    Increase appeal to larger audience

    The argument for situation awareness makes 0 sense since everyone uses comms. I never said you could click and heal on names in the GUI. But at least let people oraginze not in same clan, neutral color wise. Also, it adds organization! You could invite neutrals that are friendly into a group so...
  6. B

    Increase appeal to larger audience

    What do you mean? I said keep it AS-IS, just normalize the presentation. You want to explain to people why you need 137 units of water to remove thirst? or 414 cream units? Makes 0 sense. Yes, I agree the crafting, mixing is amazing AS-IS, but it could be better presented is all I am saying!
  7. B

    Increase appeal to larger audience

    haha! Well I am just trying to point out the obvious on things that turn away people at first glance. Oh! You need 513 units for that sword... uhh why dood? LMAO....
  8. B

    Increase appeal to larger audience

    This will always be niche, but you can still grab more players by keeping but streamlining mechanics. I can tell you right now I know people who would look at the crafting, numbers, all the manual tasks and blow this game off where they would like it with making lives easy. 1: Gathering...
  9. B

    please make player movement faster

    I wouldn't mind a increase to foot speed, walking/moving can feel very slow at times.
  10. B

    Should blocks have a cooldown before you can block again

    I agree with this 150%. A naked average person in real life is very dangerous with a knife, even if you wear armor.
  11. B

    Should blocks have a cooldown before you can block again

    Well said. Here is how I think: Most people will never get that good but maybe average. They can cater to the same 500 people in MO and they can continue to have there circle jerking combat orgy. Or people can accept changes (much more fun for the most part for most people). I still actually...
  12. B

    Should blocks have a cooldown before you can block again

    Also, lets all try to remember, this alpha combat test - its with toons maxed out... just think of newbs vs maxed out toons.... I think we are all jumping ahead of ourselves asking for revisions. I'd like devs to make everyone no skills/levels and see how it works for a month or two before a...
  13. B

    Should blocks have a cooldown before you can block again

    I see your argument. You are saying people can adjust guarding instantly and it's reflex based. That's true but - What I am trying to say is, older pc's, players, need to be able to adjust there blocks b/c poor reflexes can be corrected. If you cannot correct the bad action(s) that will result...
  14. B

    Should blocks have a cooldown before you can block again

    The artificial cap I am referencing too is if you block or attempt to block you cant block again for .5 to 1 second. To me that is a artificial cap. Yes there will always be animations etc. There are always game mechanics... Here is my bottom line where I am coming from hate it or love it...
  15. B

    The Game isn't Ready [Poll]

    I personally really enjoy the melee combat. I don't think it needs to be any faster or changes until: We see what larger groups with archers, magic etc will bring in kill speed. I do feel they need at launch: 0: melee, archery, magic (at least basic magic) 1: mounts 2: crafting 3: some pve...
  16. B

    Should blocks have a cooldown before you can block again

    No. I hate artificial caps. Combat is great. It can use tweaking but its in Alpha/beta. If you are really good you can still melt down people quick. You just cannot steam roll people anymore without a fight being put up, which is great if you want this game to have a healthy pop. If you guys...