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  1. Z

    Let's put the MOUNT back into Mounted Magery

    Burst damage? With what, the 7-second cast you need to be within ~1k range? Where your horse will be literally 2 shot by steel weapons if you get close? Let's make sure you don't get hit while charging either because 70% that 7 second cast gets interrupted.
  2. Z

    Let's put the MOUNT back into Mounted Magery

    Yes, we're talking about moving while casting ecumenical spells. You can already cast ecumenical spells while moving forward on a mount. Being able to turn and cast while moving forward would not be game-breaking.
  3. Z

    Let's put the MOUNT back into Mounted Magery

    You can move forward while casting on the mount and the game isn't destroyed.
  4. Z

    Let's put the MOUNT back into Mounted Magery

    Henrik has said this, "Every school have diff rules though on foot on mount on movement" during a twitch stream when asked about letting MM cast and turn while mounted. It makes sense that the current implemented schools of magic cannot move and cast at the same time while on foot, but it...
  5. Z

    Let's put the MOUNT back into Mounted Magery

    You're right that a lot of frustration is because mounts die so quickly from MAs/longbow that there is no counter-play except not to be on a mount. However, even if MAs were brought down to a similar level as MM by making it so they can't turn while shooting; MMs still get the shaft because...
  6. Z

    Let's put the MOUNT back into Mounted Magery

    I know this is a longshot, but I would love for @Henrik Nyström to give some perspective or counter arguments to what has been discussed. What we're asking for is only to have a more equal playing field.
  7. Z

    Let's put the MOUNT back into Mounted Magery

    100% spot on. Granted, this game isn't built around 1v1's, but the mechanics of how Mounted Magery works is borderline unplayable.
  8. Z

    Let's put the MOUNT back into Mounted Magery

    I forgot to add that the concentration skill gets a hefty nerf while mounted as well... So now you have to cast a spell that takes 2x as long to cast with a 70% chance of being interrupted while casting. I have polled many people (MAs, FF, Mages, etc) about that state of Mounted Magery and the...
  9. Z

    Mage Suggestions for the Current State of the Game

    Mounted Magery is in dire need of some reworking. The current state of the mechanics is CLUNKY! Start casting, stop casting because of a tree, start casting again, etc. while the casts are basically double in length. The time and effort required for a mounted mage to kill a bandit (or anything...
  10. Z

    Ecumenical Spell Tweaks and Rebalancing - Now with numbers and math!

    I agree with your proposal about mounted magery. You should be able to turn while casting, even if the cast is paused. The fact that the cast is canceled is overly clunky and not doesn't seem like a very good balance decision.
  11. Z

    Let's put the MOUNT back into Mounted Magery

    I see some merit to some of the arguments made against what I proposed, except the ability to keep casting while turning. The gameplay mechanic of *start casting*.... "oh wait, there is a small rock coming up and my giant horse can't traverse over this pebble" .... *stop casting to move 15...
  12. Z

    Let's put the MOUNT back into Mounted Magery

    If you put 200 Action Points into a skill, that skill should be more powerful than letting your ability do normal damage. Currently right now if you want to cast anything on a mount as a mage you must have your speed and direction set. If someone decides to turn, you better hope that spell is...
  13. Z

    Let's put the MOUNT back into Mounted Magery

    Hello, I'm somewhat new to MO and currently play what's considered a Mounted Mage. However, not much about the skills makes the build feel very "mount" friendly. To effectively play a Mounted Mage you need to dedicate 200 Action Skills purely to mounted Action Skills; 100 in Controlled Riding...