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  1. Sophisticus

    Immersive In-Game Lore, Story, and Quest Design for a Believable World

    In MMORPGs, I’m usually someone who completely ignores lore and story. I don’t think it’s that I’m not interested in them per se — rather, I believe that in many modern MMORPGs, lore and story are not conveyed in a believable or immersive way. Mortal also has significant weaknesses in this area...
  2. Sophisticus

    Why Mortal needs a faction system (before Heven goes F2P)

    1. What makes Mortal so special I love Mortal for what it stands for: hardcore, immersive, skill-based combat, full loot PvP, no microtransactions, and especially its community collectivity, which is largely created by guild conflicts and their systems. Collectivity works best and strongest...
  3. Sophisticus

    My Hope for MO2 after the Rackoning expansion

    I've been watching the development of MO2 since its release. I also played a bit, but at the time the game didn't seem finished enough for my style of play. But I'm still curious to see in which direction the game will develop in general. The focus on open world events is absolutely right and...
  4. Sophisticus

    Returning Player Feedback

    I played MO2 for a total of 20 hours during the F2P days (before i played ~ 200 h). Before I get to my feedback, I think it's important to explain what type of player I am in MO2 (in MMORPG's in general). I'm mainly a solo, duo or small scale player, who nevertheless spontaneously joins a larger...
  5. Sophisticus

    My Feedback after 185 hours of playing

    Feedback I love MO2. I realized that after ~ 30h (after Haven) when I got heart palpitations when I went into ruins or the forest at night. The game is so incredibly immersive. It's great. I really like the combat system and I've never played a game with such a long range view. Nave is just...
  6. Sophisticus

    New Player First Impression Feedback

    - Very empty game world I'm sure MO2 has heard this as a criticism many times, but I don't think it can be said often enough. I know that a lot of space needs to be free for the territory control system, but that shouldn't be used as an excuse for the fact that even the point of interest...