Search results

  1. ElPerro

    A comprehensive pet feedback thread

    Yeah you should be able to kite a pet like you would a player ffs, why should you press a button and force a player to fight your zerg. Yeah any footie can 1v1 the pet but they arent teleported to an instanced 1v1. I literally suggested they give them more hp and they should balance them more...
  2. ElPerro

    A comprehensive pet feedback thread

    Pets able to catch players is whats stupid, it just kills any sort of small scale pvp when you cant even escape some pets with a veela. If anything it should be a skill for certain pets that they can use sparingly, but a heat seeking missile with no stam that you cant run away from is just...
  3. ElPerro

    Tower shields need a primary point cost

    They should have a str requirement, no mage should able to use them IMO
  4. ElPerro

    Multiple Dynamic Spawns within 20 Yards of Each Other

    Henrik loves them, gl for him to ever change his mind Yeah this shit reminds me of pokemon or final fantasy 6, its not fit for an immersive sandbox. He should have gone with roaming mobs like we were supposed to get in mo1, but that means Seb would have to actually put in work.
  5. ElPerro

    #makeTCMatter

    Thats the issue, the guard AI has been the same since MO1. They probably cant fix it at this point
  6. ElPerro

    Multiple Dynamic Spawns within 20 Yards of Each Other

    Dynamic spawns is the worst shit Henrik ever added to MO2, but since he wont admit he was wrong he will never remove them. If new players are lucky to not get zerged by players the game will make sure they get zerged by npcs instead.
  7. ElPerro

    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    So no game with a high skill cap can survive? There can only be dumbed down games for the lowest common denominator? If thats the reason Mordhau died, then why is Chivalry 2 dead as well after lowering the skill cap to appeal to casuals? I would say MO2 target demographic is closer to survival...
  8. ElPerro

    Outlaw Spawns

    Its like Henrik tries his hardest to ruin any kind of fun pvp with his trash pve AI. Cant go to player villages because u get guild guard spammed, cant pvp in open world because fking outlaws interrupt the fight, next we gonna have guards all over npc cities so you cant get pvp there either...
  9. ElPerro

    MO1: Active players reading this? Walled off jungle in Sarducaa by guild Cong/Kingdom/KungFooRamp

    I will pray for the souls of anyone still playing MO1
  10. ElPerro

    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Lol at calling MO2 combat "hyper skill-cap meta"... The combat is already dumbed down alot with their ping normalization, what else u want arrows showing the direction like Gloria Victis? Why did that game die if it was basically a super casual dumbed down version of MO with everything you said...
  11. ElPerro

    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    I do agree that the combat is too defensive atm but Id balance it by tweaking the base combat rather than adding gimmicks like unblockable special attacks. Instead just increase the dmg of half charged attacks a bit, it might make combat more spammy like MO1 but at least you could finish ppl...
  12. ElPerro

    Diva System & Multi accounts

    Except for having to pay another subscription...
  13. ElPerro

    Twitch Stream Summary September 13th 2023

    The murderer red names coming back and being able to fight in towns again sounds good tbh. Might not have to roam 1h for pvp after all
  14. ElPerro

    Add visual outlaw trigger

    Yeah dynamic spawns is one of the dumbest ideas ever by Henrik, this shit belongs in a single player game not a sandbox mmorpg. We were supposed to have roaming spawns but I guess in 2023 its too technologically difficult to implement for their 1 lonely coder.
  15. ElPerro

    Twitch Stream Summary September 13th 2023

    Yeah looks like everywhere will be like meduli.... I hope they dont plan to add guards to the sewers as well, the last place to get small scale pvp in this game
  16. ElPerro

    Directional Shield Blocking/Parry (Fix)

    You want to buff tower shields? lmao
  17. ElPerro

    TC brought no valuable content

    Maybe if tactician didnt exist
  18. ElPerro

    Henrik is bringing back turncaps

    In his latest stream, Henrik confirmed they will be bringing back turncaps for melee combat to prevent spinning when their special abilities patch drops. I guess their logic is with unblockable special attacks you wont need to spin anymore. They tried this already in alpha and it made combat...
  19. ElPerro

    TC brought no valuable content

    Avoidance mechanics are good but they must be somewhat skill based, like bunny hopping in Darkfall. In MO1 we had kite sprinting where you at least had to manage your stam, but they removed it in MO2 idk why.
  20. ElPerro

    TC brought no valuable content

    Noice. Henrik should have used ur PC to record the TC trailer. That shit was painful to watch