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  1. finegamingconnoisseur

    The absolute thrilling gameplay of losing your horse to a tiny ledge in the middle of no where

    I know what I'm about to say may go against popular opinion, but hear me out: The only two reasons I can think of that may explain why horses die so easily even down a small slope, and why SV has decided to make them that way in MO2: First, I don't know how many of us have ridden horses across...
  2. finegamingconnoisseur

    RESIGNATION OF MY POSITION IN THE RBT CORPORATION. Begin a new trip.

    @Ibarruri Sad to hear you've left your corporation, there comes a time when we all need a fresh start. To stride out on our own. Whatever you plan to do next, all the very best to you. And, as someone on this thread has mentioned, you are based out of Meduli? If so, I have something of a...
  3. finegamingconnoisseur

    Useless skills

    Yeah looks that way. Kind of wished that it would add a slight melee/ranged damage bonus on top of the bandage healing.
  4. finegamingconnoisseur

    Other games playing

    Also, GOG is having a sale right now for some games and donating the proceeds to Ukraine and Poland Red Cross. https://www.gog.com/ Regardless of what your political views are, or which side you support (if any), I think one thing we can all agree on and feel for is the toll of human suffering...
  5. finegamingconnoisseur

    Other games playing

    Quest for Glory 1 VGA, Leisure Suit Larry 2 (which I consider to be the funniest and wackiest of all in the series), King's Quest 4, Police Quest 2. MechWarrior 5: Mercenaries, Road to the North (Stalker: CoP mod), Kingdom Come: Deliverance, Aliens vs. Predator.
  6. finegamingconnoisseur

    Useless skills

    Anatomy, which is a primary. Not sure if it even does anything. The skill description is a vague "Your knowledge of the human body". Does this skill increase the damage you do?
  7. finegamingconnoisseur

    Replace mob leashing with a better system

    I've been enjoying pve for a few weeks now, but one thing that has proved consistently annoying is the theme park mechanic where mobs regain full health instantly once they reach their leash boundary and run back to their point of origin (POI). I think MO2 can do better than this. I propose SV...
  8. finegamingconnoisseur

    Game Guide Videos for Mortal Online 2

    In a game where the vast majority of gear is crafted by the players themselves, it is important to have a clear direction on what resources you plan on using, and where those resources will come from. Establishing your own resource ecosystem is one way of doing that, which I will go into detail...
  9. finegamingconnoisseur

    Criminals need to have actual punishments for playing as criminals.

    @Tiberius I believe if SV would implement just half of the AI-driven dynamic political system that The Elder Scrolls II: Daggerfall had (Skip to 1:32 of the video below to see an example of that) the problem you described would be solved. A game released 25 years ago was doing what no game...
  10. finegamingconnoisseur

    Season 2 | Let's Play | Mortal Online 2

    After about two weeks of endless waiting in the queue, I am able to play again at last. There are now several instances of the Myrland continent that players can choose to log into if the main Myrland server is experiencing long wait times. Chapters 00:58 - Fabernum Is Crowded as Usual 02:40...
  11. finegamingconnoisseur

    Is postal mail service localized?

    I believe it is localised, that is, you mail something to someone in one town and the recipient can only pick it up in that town and nowhere else.
  12. finegamingconnoisseur

    [Feedback] Need better ambient sounds in towns/cities

    Yes the fountain sound was like a gentle waterfall, easily one of the best sfx SV had ever made. Out of nostalgia I recently went to watch the very first episode I did. The market ambience is in there as well:
  13. finegamingconnoisseur

    [Feedback] Need better ambient sounds in towns/cities

    Just out of curiosity, which music tracks specifically are you referring to?
  14. finegamingconnoisseur

    [Feedback] Need better ambient sounds in towns/cities

    MO1 actually had market ambience, take for example the Tindrem market area, you could hear background chatter, foot traffic, and children playing. It would be nice if MO2 could have more of that, given that it is a sequel and all.
  15. finegamingconnoisseur

    Supply of resources in different parts of the world

    Once people get to know you they may trust you more. That's when you can take the next step and do transporter work on behalf of others if they are willing to entrust you with the task. It's a reputation you'll have to build up over time.
  16. finegamingconnoisseur

    Updates on Launch Day Issues

    Login servers are currently being updated during this time some logins may fail with the user not found error. It should be sorted shortly. Server Reboots/Crashes Hey Mortals I have been informed that the servers may occasionally reboot or crash. This is part of the new process and they will...
  17. finegamingconnoisseur

    A easier way to read the text?

    MO1 had the best font type and readability, not sure why they decided to change it to what we currently have. Also, there's no more speech bubbles, which we used to have way back in alpha if I remember correctly.
  18. finegamingconnoisseur

    Updates on Launch Day Issues

    On Feb 12, 2022 at 04:55, Robmo said on the Support Announcements section on Discord: Server Reboots/Crashes Hey Mortals I have been informed that the servers may occasionally reboot or crash. This is part of the new process and they will be restarted as this happens. This is not intentional...
  19. finegamingconnoisseur

    New Crafting Profession: The Artificer

    Yes, that is another way to do it as well. Whichever way SV decides to take, provided that it is player-crafted and does not involve any additional micro-transactions to acquire them, it will suffice.
  20. finegamingconnoisseur

    New Crafting Profession: The Artificer

    I think there's already plenty of other primary skill crafting professions, and given that this is a purely cosmetic/aesthetics profession I felt that it didn't make sense for it to be primary.