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  1. finegamingconnoisseur

    Let's Play Mortal Online 2 Season 3

    It is with great pleasure that I present to you my first episode of Let's Play Mortal Online 2 Season 3! This is my first time seeing the Unreal Engine 5 upgrade after the Epic Release, I hope you enjoy. 🙂
  2. finegamingconnoisseur

    You Thought It Was OVER?

    As long as the payment information is kept secure, the process is smooth, and prices are reasonable, I don't think it matters too much which platform SV decides to go with.
  3. finegamingconnoisseur

    Games returning to their roots. Nostalgia or lack of innovation?

    I think in general the video game industry is in the dumpster at the moment, but things are changing slowly. Baldur's Gate 3 shook the entire industry with many big-name AAA devs and journalists criticising it for doing the right thing by its customers. Strange, I know. On the outside, some...
  4. finegamingconnoisseur

    Promised content

    I was somewhat disappointed that the Epic Release went from rather feature-rich to just a fraction of what it used to be. SV should at least put them on a list of delayed features on the same page so that we can at least see that they're still planned and in the works even if there's no release...
  5. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    That would be your subjective opinion, which is fine. But the fact of the matter is that there are PvE areas that require a group (where solo mounted archery won't work), as well as areas where one person can do fairly well.
  6. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    I think that goes to show that there's something for everybody in the game, and that's likely what SV is aiming for. If a particular mob is too challenging or not challenging enough, there's always something else out there that will be to their liking.
  7. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    Increasing the value of heads is nice in the short term, but it will likely lead to price hikes over everything as people are now able to amass more gold over a shorter period of time. Not sure if that would solve the RMT problem either as people would simply pay the same amount of money for...
  8. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    I don't know about soloing 4 bandits at the same time, or an area with 5 or 6 mountain spiders or razorbacks out in the wild. But I get what you're saying.
  9. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    One bandit head is 80 silvers, and they usually come at you in groups of 3 or 4 when one of them is aggro'd. Then there's another group of them further down the road. That's if you don't bump into something else along the way.
  10. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    If your goal was to farm for gold, I would suggest going to a proper dungeon.
  11. finegamingconnoisseur

    Why Guilds Will Quit (To Henrik)

    There are a lot more spawns nowadays, I rode from Tindrem back to Fabernum the other day and ran into no less than 5 camps or ruins occupied by bandits, scoundrels or outlaws, a black bear, alpha wolf pack, and zombie adventurer. And that's just me heading in a straight line through the woods.
  12. finegamingconnoisseur

    Please communicate with us better

    This has been a problem in the past when something goes wrong with the game and SV decides to simply post on Discord where most people probably aren't going to notice. Or they simply don't say anything at all, which appeared to be the case here. I had medium and heavy pet equipment and pet bag...
  13. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    I'm rating this patch as average for now, as it broke the medium and heavy pet armour crafting skills which are currently disabled for some reason even though I have 70 in both.
  14. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    Attributes, Skills and Buffs Fixed a bug sometimes causing you to get more skill points than intended. Players affected by this bug will notice the appropriate amount of skill points being drained from their skills upon login. Fixed an issue where if you unlocked Veterinary before a change made...
  15. finegamingconnoisseur

    Patch Notes 1.0.17.59 Discussion

    Source: https://store.steampowered.com/news/app/1170950/view/6016298772064576593 Main Features Added Territory Control mechanics with many territory control related structures. Added Sieging mechanics. Added two siege engines, the Manganon and Ballista. Both stationary and mobile variants...
  16. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    I think games that require that kind of insane amount of vram are probably for those wanting to run on 4k resolution. If it's just on 1080p then 8gb would probably be plenty for most games from what I've heard. It also comes down to how powerful the gpu is, not just how much vram it has.
  17. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    I heard Nvidia relented recently and have doubled the vram on the rtx 4060. A good start but probably won't win over those who already have a card from the 3000 series.
  18. finegamingconnoisseur

    HUGE GPU DRAMA! Nvidia wants to DESTROY Intel..

    The 4000 series were a disappointment, performance is only a slight bump from the previous generation. Nvidia needs more competition to keep them from releasing products that are essentially GPUs with less cores, lower clock speed, smaller bus and more VRAM on a new architecture.
  19. finegamingconnoisseur

    Ideas to reduce travel time, without destoying core mechanics of the game. (very important feedback to make the game enjoyable for players with a job)

    I've said it before so many times in the past, but SV needs to urgently copy EVE Online's stellar UI that allows you keep track of and a record of everything for perpetuity. From what items you have in every station in the galaxy, to how much damage you took in every PvP or PvE encounter where...