Search results

  1. MK Player

    Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.

    There’s only going to be Alvarim on this new map; Oghimir without a heavy set and without a tower shield makes absolutely no sense... strange.
  2. MK Player

    Bonded Pet System

    True! I really hope they pay attention to this, because Tamer is my favorite class in all the games I play! However, in Mortal Kombat it's completely unviable. Anything that improves this will be welcome.
  3. MK Player

    Bonded Pet System

    If a warrior dies, they don't lose levels! They just need new equipment... I don't think it's fair that the tamer is penalized so much more! Losing so much equipment and having to spend hours leveling up their pet again! That's not fair at all! Not to mention that many newcomers abandon the game...
  4. MK Player

    Bonded Pet System

    I would like to request a Bonded Pets system, similar to what we have in Ultima Online (with some adaptations). My idea would be: Rule 1: If you manage to level up a pet to level 125, it becomes spiritually bonded. Whenever it dies, it becomes a spirit that can be resurrected by Spiritism...
  5. MK Player

    Nerf Alvarins already, quit delaying it.

    You still see many humans and Oghimir mages... however, in dungeons you only see Alvarin because the others aren't as viable for dungeons, while in the open world the variety is balanced. Now, Alvarin fighters are 80% in all scenarios... I haven't seen a human warrior in months.
  6. MK Player

    Feline Armor

    Let's talk about the obvious! Felines are fragile... they die in two hits and a breath! They consume pet points like a bear!!! Put armor on them for God's sake! They're abundant in all regions... north, central, jungle... everyone will be happy! creation: Orfeu
  7. MK Player

    Alvarins are Overtuned

    you are absolutely right
  8. MK Player

    Nerf Alvarins already, quit delaying it.

    They should reduce the Alvarin's strength by 25% to be fair... their damage is very close to that of other races... running absurdly fast, they are by far the most popular race in the game, 80% of warriors are Alvarin.
  9. MK Player

    Pre-Controlled Zombies Are Atrocious, Here is why:

    It's great the way it is... it's never been better! And everyone I know loves how the zombies look now, and the new mechanics are simply sublime.
  10. MK Player

    Soul binding pets

    I agree! It's so annoying to level up pets again... and they die all the time! In UltimaOnline you can revive pets... they should bring that mechanic to Mortal Online 2.
  11. MK Player

    Removal of subscription [POLL]

    Men of little faith! Believe in the works of the great creator, and the only destiny for the unfaithful is the warm embrace of fire. Have faith! With the end of the subscription, the shadows that dominated Nave will be subdued by the light.
  12. MK Player

    Removal of subscription [POLL]

    Impurity must be purged by force, not cowardice! History must be written with sweat! Nave is history, and all great power shifts required a great struggle from those involved! Wiping is the solution for cowards who don't want to fight for their ideals. In life, there is no wiping when things get...
  13. MK Player

    Removal of subscription [POLL]

    A Wipe would kill the game forever! It would be a betrayal to the players who have remained loyal to the game until today! Don't be a coward, if you want a chance, fight for it! If you want the end of enemy structures, go there and destroy them with your own hands! That's how a man thinks...
  14. MK Player

    Ideas for a combat rework in Mortal Online 2.

    Alright, it wasn't easy, but with suggestions from many distinguished gentlemen, we've arrived at something that might make sense. In Mortal Online 2, the biggest complaint was always the combat style, which turned away many players with problems like spinning attacks and difficulty parrying...
  15. MK Player

    Loot luck , dont work .

    I agree... I have two rings full luck and rare trinket gem luck and I guarantee they don't work... I believe the mechanics were not even implemented!
  16. MK Player

    Balancing Magic and Warriors

    Everyone is a Psy fighter, with high psy, they already nerfed the shock damage which was our only way out... and the warriors are still mostly using earthquake, and magic reflect, potion of reflect and potion of magic damage reduction! Playing as a mage endgame is practically masochism! Mage...
  17. MK Player

    Balancing Magic and Warriors

    I don't see anyone using 100 int! I see everyone using PSY! My thunderslash does 40 damage to thursar, outburst 22, I think you're playing another game! It's been a long time since I've done damage to someone with low psy, all warriors have 60 to 90 psy! Forcing them to have int to use...
  18. MK Player

    Fix Earthquake Already

    I see that they want to remove shields from mages, since it is a warrior accessory, very good! I suggest removing Earthquake from warriors too, currently almost all warriors are using it, making life hell for mounted mages, as if mages on the ground weren't already hell, a fat mage without a...