Search results

  1. J

    ledge grabbing

    While that would be cool at this point I would settle for them just fixing all the stuck spots in the world. That should take them a few years right there.
  2. J

    1.87M youtuber ESO does video on mortal

    I agree. now everyone is super chill and helpful even in places like Kran and Gulkor everyone just does friendly duels and otherwise minds their own business. this is not how it will be once persistence hits. Far from it. the lawless towns will be locked down tight day and night by one red...
  3. J

    1.87M youtuber ESO does video on mortal

    Game isn’t ready. People will tear it to shreds.
  4. J

    Is there a bounty system - players can put bounties on other players ?

    Forget their head, destroy their keep instead. That hurts immensely more 😉 the problem with heads and bounties is that, unless you get the kill yourself, you’ll never really know if they let themselves be killed to profit from the bounty. It’s kind of a pointless exercise.
  5. J

    Why does wessex have a bad rep? Post guild lore

    The main reason people hated Wessex is because of the RP. Hard core pvpers love nothing more than to hate on role players. A bunch of elitist computer nerds hating on other computer nerds for being more nerdy because they like to role play, while they themselves are playing a role playing game...
  6. J

    What Kind of Walls For Non-Keep Guilds?

    Not to mention that historically you can get over a wall with something as simple as a ladder, or grapple hook, or even just climbing, neither of which exists in MO. as a matter of fact there is NO way to get over a wall in MO. Way to cherry pick your historical reality there.
  7. J

    What Kind of Walls For Non-Keep Guilds?

    I’m not a fan of walls. It got stupid in MO1. Everything walled up. Couldn’t see a living soul in the game. Everyone inside their palisades. Just an ugly and empty world. Walls should only be in close proximity to the keep. Everything else is open. You can always run inside your house and lock it.
  8. J

    Make PvP consensual

    The biggest pve improvement would be a better AI. That was the biggest letdown in MO1 pve wise was just how dumb, glitchy and monotonous fighting mobs was. Already it’s nice to see the new ai parrying and countering. It’s actually quite challenging atm. Hopefully they can give all ai more...
  9. J

    Your Dream Crafting System

    Dude, if you don’t get rl blistered fingers crafting in your game, you are not a real crafter. That’s right, I can harden your hard core harder any day. seriously though, crafting isn’t the focus of this game. It’s just one of the actives like gathering, taming, fishing...this is not a rl...
  10. J

    Melee Counters to Mounts

    I liked how mounted combat was before the breeding patch that brought on super horses. The early horses were viable but not invincible, and you had to make hard choices between speed, hp, manouverability, etc. No one horse had it all. Mounteds where useful but by no means op. then the breeding...
  11. J

    Make PvP consensual

    Also, while we are at it, can we please add an overpriced materials cash shop with a built in rng lottery for a bit of extra excitement when I pay for my cronite? That would be greaaaaat ....tks
  12. J

    Ok now ive got the game working may i ask some questions in regards to what to expect...

    The new map for MO2 is somewhat similar to MO1 but bigger. If you have never played this game and need something for reference you can look up MO1 map for approximate town locations and stuff. MO1 never got the 13 schools of magic. There was ecumenical, necromancy, elemental, and Spiritism. I...
  13. J

    Make skilling take longer

    The issue with this is that you end up with a game like DF where the gap between new players and nubes is very large. Granted their skill cap was endless but I don’t want to have to skill up for years. a few months should be enough especially when you think that you might want to try different...
  14. J

    Make skilling take longer

    Well of course it’s too quick, you start with skills already maxed right now. Won’t be like that at launch. I wouldn’t make it any harder than in MO1. I feel they had a very good balance with skill levelling. Some were pretty easy but the higher ones ( mounted archery, heavy armor training...
  15. J

    Was one character per account a mistake?

    You want to spend 1000$ a year to play MO on 4 accounts? Great, good for you. I’m sure a few other will do likewise, but it won’t be the majority of players. A 20$ sub is already a stumbling block for a lot of players. Double or triple that is just not sensible for most.
  16. J

    Was one character per account a mistake?

    Finding a fight won’t be any harder than it was. It will still mostly be outside the guard zone of whichever towns are most populated, popular farming spots or sieges. Reinforcements will be harder to get, and I’m ok with that. Works much more in favour of those fighting on home turf. Not that...
  17. J

    Was one character per account a mistake?

    I disagree. Having multiple characters just allowed way too many shenanigans. People with bad rep would be constantly re-rolling chars to hide behind new names. Could never tell who’s who. now re-rolling will be a pretty big deal with having to skill up again and transfer all your bank stuff...
  18. J

    Long bow runing .

    yea if you have high strength right now stamina usage for bows seems very low. not sure if that's intended or not, but hopefully it gets fixed.
  19. J

    Magic

    1) you don't have to stand still to draw a bow. 2) the short bows take absolutely no stamina, they draw super quick (spell casting takes over 2 seconds), and you can hold a bow drawn as long as you want, while a spell you have 20 seconds before it expires. 3) you can wear heavy armor as an...
  20. J

    Hybrid online.

    i also agree with this. with how large the map is, and only one character, riding and mounted combat will be almost required. running around the map on foot is painfully slow. kind of what i was alluding to here. hybrid play (or paladin if you wish) will become a lot more appealing with the...