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  1. finegamingconnoisseur

    Haven needs limits

    I wrote at length about this exact same issue several weeks back before the Haven patch, it appears that my concerns are now coming true: https://mortalonline2.com/forums/threads/two-important-suggestions-for-haven-before-release.1379/
  2. finegamingconnoisseur

    Perspective of a new Mortal Online Player

    Imagine the new player going into the single-player Haven island, they don't know what they're doing and kill a whole bunch of innocent NPCs in town, and turn red. Then arrive online on the mainland and immediately get ganked by all the guards and every player in town. 😅
  3. finegamingconnoisseur

    Perspective of a new Mortal Online Player

    I think having the player carry out simple tasks one at a time, like movement, sprinting, and jumping. Followed by more advanced movement like jumping over objects, then combat, advanced combat and so forth. As they do so, they learn basic skills and level them up quickly, reducing the early...
  4. finegamingconnoisseur

    Persistent Beta?

    Welcome to the game and community. 🙂 Yes, preparing now and making friends will help you immensely when persistence arrives and the great resource wars begin.
  5. finegamingconnoisseur

    Please help on client issue.

    Did you redeem the Steam key you were given to add the game to your Steam account?
  6. finegamingconnoisseur

    Please glance at this reasonable request

    I played last night after they deployed the dot 72 patch and it ran buttery smooth, no lag or disconnects during the stress test. I don't know what secret sauce they used, but it fixed it for me. So much so that I'm looking forward to logging in again later. Also an Aussie here.
  7. finegamingconnoisseur

    Will it run?

    Pretty sure it will run well at medium or high settings.
  8. finegamingconnoisseur

    Feels like they learned nothing from the failure of MO1

    I respect that you have criticisms of the game, and yes a bit more tooltips and a more fleshed out world would be helpful. As some of us have already pointed out, the weekend stress test had one goal and one goal only, and that was to push the server to its absolute limit and make it crash. And...
  9. finegamingconnoisseur

    How is the Queue system suppose to work?

    Managed to get in last night and had a great time, no lag or disconnects. Mind you, I live in Australia where the pings are in the 300-350ms range. The team at SV deserves some serious credit for their effort in getting the server back up and running in record time. Not to mention that this is...
  10. finegamingconnoisseur

    World - Empty on purpose or just not finished

    I'm also guessing that there will be more wildlife added at a later time. One thing I really hope to see is more ambient life and effects, like different kinds of birds, insects, small animals, leaves blowing, and the like. Ultima Online did this very well, even in town there were birds flying...
  11. finegamingconnoisseur

    Cloud PC gaming services

    It may be due to the forum moderators being probably well-experienced by now with random spam threads popping up here on the forums every now and then. The ones masquerading as legitimate discussion threads by carefully worded sentences to appear as intelligent statements. Not saying that your...
  12. finegamingconnoisseur

    How is the Queue system suppose to work?

    They did say that the server has been overloaded at the face of so many players trying to log in all at once, and that they will keep us updated: They sent out another tweet sometime later about a server-side fix:
  13. finegamingconnoisseur

    How is the Queue system suppose to work?

    Check Twitter updates:
  14. finegamingconnoisseur

    How is the Queue system suppose to work?

    As @Darthus pointed out, this is a stress test. The fact that it isn't up and running, and no one here has been able to log in, is the whole point of the test. We crashed it - Well done. That's what SV wanted, and for those who participated, we won. With that out of the way, once the stress...
  15. finegamingconnoisseur

    The Beginning of Something Truly Special

    Great to see everyone including @Rolufe in this video!
  16. finegamingconnoisseur

    Initial impressions

    SV has roughly 24 hours to deploy a hotfix or two before the incoming thousands of newcomers descend upon Haven and the mainland. Let's hope they get this sorted, and quickly. You may also like to report the bug in-game through the Report Bug button in the Esc menu.
  17. finegamingconnoisseur

    Initial impressions

    Without giving away too much: A Youtuber by the name of Wolfszeit has documented the various towns, cities, dungeons and other places of interest on his channel. Playlist can be found here: https://youtube.com/playlist?list=PLnFCxXbT8LOOgAMpnkrNdSxRTuaNtWush The night is a double-edged sword...
  18. finegamingconnoisseur

    Before the Main Event

    It's almost here, which town or city will you be playing in at the final stress test? Tindrem or Meduli for me, but I may also go to Morin Khur to see if history repeats itself. 😱
  19. finegamingconnoisseur

    Initial impressions

    First of all, welcome, and thank you for taking the time to write about your experience here. The loot in the barrels are free-for-all, for now, while the game remains in closed beta. Once the game enters persistence, this may change. The X key is default for readying your fists or weapons...
  20. finegamingconnoisseur

    1.87M youtuber ESO does video on mortal

    Proof that hardcore sandbox games with pvp anywhere anytime and full looting aren't an underground niche, though the unsuspecting masses by and large probably aren't prepared for what awaits them once they leave Haven and are immediately greeted by the more... direct... members of the community.