Search results

  1. J

    Gank Builds?

    Dex mages don’t even have enough mana to kill a full hp warrior. Also with the changes in speed you won’t even be able to run away anymore. it really depends where you want to gank. If it’s all over the place then MA for sure. Nothing allows you to run in, do a bunch of damage and run off as...
  2. J

    bug or feature?

    It’s very annoying indeed. Wasn’t like this in MO1 so I hope it’s a bug. Hope it gets fixed soon.as it stands I don’t go out exploring much unless I have hours to play. has anyone tried abandoning horse before logging out? Does the horse stay where you abandon it? Are you able to re tame it if...
  3. J

    Will pet killing cause standing loss?

    It is annoying sure but it was no different in MO1. Bakti was known for snipers killing horses from surrounding hills. The difference was that horses could tank 6 or 7 shotts so you could mount up and ride them to safety if they were getting shot. I think the problem is that horses have too...
  4. J

    Mount Armor and Heavy Mounts Should be In Next Patch

    Horses need a bit of an HP buff, but not too much or they become OP real quickly. Mounteds should always be a hit and run tactic, not a turbo tank with unlimited stamina. tradroffs should always be required and mounteds should never be just an additional stam/hp bar that allowes you to wear the...
  5. J

    Dexterity.

    it would work exactly like it does with all the other magic schools that let you cast on the run.
  6. J

    Dexterity.

    Or leave dex as it is but let mages cast while moving.
  7. J

    A few comments on the combat in Haven

    it is possible to fight with that high ping but it’s definitely not easy or ideal. I know there are some Australians that manage with it, but it is a handicap. Playing a mage with high ping is easier than melee but you’ll still have issues depending on who you are fighting (UE or NA). also the...
  8. J

    [Question] attack directions and damage types

    Yes, one of the biggest changes from MO1 is that now you can cast with a weapon(or shield)equipped. This is probably to balance the fact that running speed was nerfed. A no brainer for mages as this gives an extra way to protect against damage(bows, melee). Since it’s much tougher now to run...
  9. J

    [Question] attack directions and damage types

    Well the main drawback of fighting with a shield is that you can only use 1 handed weapons, which do less damage and have shorter range (spears aside). You gain defence but lose offence. you also lose a bit of general awareness as the shield blocks a lot of the field of view (especially large...
  10. J

    A few comments on the combat in Haven

    Do yourself a favour and check your ping to the server from your task manager. Anything higher than 150/200 ping and you will start to have some serious problems blocking and hitting things. The desync is not as bad as in MO1 but it’s still there. Nothing you can do but learn to live with it...
  11. J

    [Question] attack directions and damage types

    yes, spears are much easier to block because their main damage comes from the single stabbing attack. However they get range and the use a shield to block with, protect their left side and cause equipment hits. A bit of a trade off. But you are correct. Spears are a bit at a disadvantage when...
  12. J

    The needful things - for beastmasters/tamers being viable

    Haven’t tested it in MO2 yet but yes in the old game you could block and parry them and it was super easy because it was always centre block. Also bull molvas (huge rhinos) with armour had a ton of hp and damage resist so they could tank even spider queens in pve. They could even tank lictor...
  13. J

    The needful things - for beastmasters/tamers being viable

    I played a tamer/fighter a lot I early MO1 and let me tell you it’s always been nerfed into the ground. Pets have never had good pathing (you could just run away and they wouldn’t hit you), too easy to block ( centre block all attacks) , to hard to keep alive when focused fired (recalling pet...
  14. J

    Love to have a Mount & Blade II style optional combat tutorial

    There is a sparring training ground it’s called graveyard, after that you progress to bandit camp, finally you get out of Haven and meet the raid boss (other players) 😉
  15. J

    Single Price (for early purchasers) Instead of Subscription

    I don’t like unlimited free trials myself. Everyone will use them to scout, blue block, give murder counts to lower rep, log off gear/goods/gold(movable banks), boulder holding, log off inside palisades, spam city chat, and all sorts of cheap/greefy machanics. Free trials should be limited in...
  16. J

    Where are servers located?

    To Nightshade and Darthus. The game is too niche BECAUSE of the single server. anyone outside of Europe can’t have a decent combat experience. How hard is that to understand? If the game plays well, more people stay and get their friends to join. If the game plays like a bag of garbage people...
  17. J

    Where are servers located?

    This regional servers issue has been brought up countless times ever since MO1 launch. It’s painfully obvious to anyone that doesn’t live in Europe how shitty and frustrating combat desync is. But nothing will ever change here. It’s pretty simple. Henrik only wants one server, and he wants it...
  18. J

    Can we talk about lag switching already?

    Cause it’s getting more and more frequent. Not only are people always running into water now, but more and more we have to deal with serious amount of lag even in small fights ......which, by the way, doesn’t seem to effect the people that are actually lagging. This is not just my opinion, I’ve...
  19. J

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Home teleportation wasn’t originally in MO1, it was added because too many new players complained about spending hours and hours looking for priests especially in difficult regions of the map like the jungle. This was back when there weren’t any maps that you could easily google. So yea, the...
  20. J

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    Well you do have teleportation in MO2. The option to teleport back to home priest is just that. ghosting as a means of travel still takes time. you still have to navigate the map and can’t just jump over mountains or obstacles. Teleporting between cities (even naked) is super cheesy. Not to...