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  1. Rorry

    Should Mortal Online 2 Have "Siege Windows"?

    The problem with this is we do not know what sieging will be like. In MO1 this would make a siege of a guild/nutcup of equal strength pretty much impossible since the defensive options were so strong.
  2. Rorry

    Guard Patrols [Suggestion]

    Make sure that ALL of a guilds guards are on the same timer. P.S. I voted other because I want NO player controlled/owned guards.
  3. Rorry

    Should Mortal Online 2 Have "Siege Windows"?

    I like the idea of a siege declaration better than a siege window. Just require a guild to declare that they will begin to siege after 24 hrs, then if they don't damage any assets with a boulder another 12 etc. hours after that they lose massive prominence or whatever replacement we have in MO2...
  4. Rorry

    Should Mortal Online 2 Have "Siege Windows"?

    No, we already had this and it was awful. It would cause even more ninja sieges, one of the big reasons that post TC MO1 bit the dust.
  5. Rorry

    Should Mortal Online 2 Have "Siege Windows"?

    After TC walls were given the ability to open to guild members or with a password so the keep key didn't matter much, the keep would be buried in layers of walls.
  6. Rorry

    How to prevent people from deleting items after looting!

    MO2 is (sadly ) looking like it is going to take after post 2017 MO1. Being principled was punished in what way, exactly? All the weak are targets, the strong, too, just targets of bigger groups. Futility and impotence? Wow. What game mechanic caused that? The bugs and inconsistency affected...
  7. Rorry

    How to prevent people from deleting items after looting!

    I think this is what they have in mind, I just hope it is an option alongside of deleting.
  8. Rorry

    A gathering system sugestion.

    Nodes seem to take a lot longer to refill than in MO1, has anybody been able to test this thoroughly?
  9. Rorry

    Combat Suggestions [Feedback]

    If it didn't take so long to kill someone I don't think we would need more stamina. I really dislike the stam drain from being hit, as well. It seems to unnecessarily favor a larger group and makes kiting more difficult (even though now kiting is OP, I doubt it will stay that way.) A word...
  10. Rorry

    How to prevent people from deleting items after looting!

    I lived in both of those places. Please enlighten me about real warriors. How long has it been since you played MO1? A long time it seems. For very large periods of the game THE ONLY pvp was outside someone's gate, or the gates of a town. Doesn't even have to be near a safe zone, just near a...
  11. Rorry

    a quick fix to both combat and weaponcrafting

    If the player is skilled enough to take on 10 players, so be it, as long as it is skill that is making it possible. We should never want mechanics or design to limit skill. That doesn't mean I would want a mechanic that let's you parry 10 people at once, but fighting outnumbered happens all the...
  12. Rorry

    a quick fix to both combat and weaponcrafting

    Player skill is supposed to and MUST matter. Hitting for damage through a skillfully placed block is the opposite, and makes mounteds too powerful. Veterans have already experienced this in game, it sucked. Realism is not a good argument. (Tired of typing this already, everyone give it up!) If...
  13. Rorry

    Parry: A suggestion to simplify it.

    You can also move your mouse down to block center, Plus there are other ways to set it up. Check out your settings in game to see your options.
  14. Rorry

    Combat is boring, a note to Henrik.

    It was not the combat that killed the game.
  15. Rorry

    Combat is boring, a note to Henrik.

    It did work for MO1 though.
  16. Rorry

    Clade Gifts

    Maybe direct sell? Might make a mint.
  17. Rorry

    Should blocks have a cooldown before you can block again

    it will punish you for blocking correctly.
  18. Rorry

    The Game isn't Ready [Poll]

    I agree. What I mean is that the majority want the easy mode combat, and that SV need to design it to where skill matters most instead of what the majority want.
  19. Rorry

    The Game isn't Ready [Poll]

    Actually, this kind of reasoning is why we have slow combat. Appeasing the masses. The masses can play wow, rather than make mortal into wow. I want SV to focus on hard core, full loot, skill based combat and deep crafting systems. People chased away by a less than perfect early access game...
  20. Rorry

    a quick fix to both combat and weaponcrafting

    From what someone said in another thread, reducing parry arc may not fix the problem of people parrying when you hit them in the back because the actual issue is in the animation. They may need to find some other fix for that.