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  1. Emdash

    50% durability weapon ineffectiveness (again again:)

    Yeah salvage is a basic thing heh. They could even turn it into a profession durr. So many opportunities. You could salvage SOME in general but if you wanted to be like da salvage king, or have a junk shop, you could spec like 400 pts into it.
  2. Emdash

    Is there no way for players to sell goods from their house?

    Like I said, I see my mind as system building, so I'm always putting things together. Things go together in a lot of cases, but not in this case. It's got that 'weird' feeling... like there is a part we're not seeing. It's not that dude is bad at game design. Maybe people are paying him direct...
  3. Emdash

    It's the end of October! (Subscription Thread)

    I didn't sub for MO after they doxed our shit. But yeah, I subbed. I also got suspicious charges lul. I can say that's the first time in my life my info has ever been put on the net, too, so it's a soft spot. They blew it. I subbed 2 accts at times and subbed for friends, too, sometimes. I'm...
  4. Emdash

    An Extra Month (November!) to Handle Subscription:

    Yes, the game is in a shoddy state. Let us, for a moment ignore that. (singing like Shakespeare) HOWEVER, SV has derped themselves into a golden opportunity! They have an extra month to fix the fact that you CAN'T SUB THRU STEAM. Swallow your pride (I can't at henrik anymore) find a number...
  5. Emdash

    It's the end of October! (Subscription Thread)

    free bump! https://www.quora.com/How-many-songs-did-William-Shakespeare-write-and-did-he-write-the-melodies-too (dumbass lol :o )
  6. Emdash

    It's the end of October! (Subscription Thread)

    I might still be here talking, but maybe not. I enjoy typing. heh. I doubt SV is worried tho, you're right. Why would they be? They think their plan is gonna work. As for sub, it sounds like the recurring statement but I think they blew it. Pushing UE5 back is a sign they have messed something...
  7. Emdash

    Is there no way for players to sell goods from their house?

    jeez. It's funny THE COMMUNICATION. At least that's something. But that's not a good sign. At least they can hopefully figure out the things I listed in sub thread, which IMO are important. SV does everything they can to make you lose faith in them, sorry, but come on. No announcement or...
  8. Emdash

    Promised content

    agree.
  9. Emdash

    50% durability weapon ineffectiveness (again again:)

    It makes sense that way, too. Anything but under 50, however I do wish there was some use for low dura high level items. I really don't understand why you can't salvage. So much junk gear gets left because of that. Yeah, I mean if I was fighting for real I'd have 2 weps anyway, tbh. Eventually...
  10. Emdash

    It's the end of October! (Subscription Thread)

    Just a reminder. I made this thread on Reddit, and I wanted to talk about it here, too. There are two things about sub that aren't going to work for me, and I plan on making sure SV knows that they aren't going to work for very many people! First off, the fact that you aren't going to be able...
  11. Emdash

    Is there no way for players to sell goods from their house?

    Very sad indeed. MO seems to be rushing content in hope that they can keep their players when core changes are the actual key. We are reaching the end of october, and I kind of wonder if sub is coming. I would rather them push it out further, but the fact that they are gonna miss the deadline on...
  12. Emdash

    The Pathway Forward for MO2!

    Someone deleted my thread! That's cool, because I will type it again loool. I said basically that MO2's decline in pop was not unforseen. It was at least a year coming. AND SO, these are the things I believe MO2 MUST ADDRESS to move forward and get their 2000 max players. I am thinking within...
  13. Emdash

    Unreal 5 release - will it fix the player pop in - not knowing who people are in the distance thing

    I don't think that's true at all. I don't know if the game has ever been half unrelenting gankers. Outlaws are freaking stupid haha. Dynamic spawns it's like hehhh. That should be your proof that the game doesn't have enough gankers, cuz they had to put in AI to simulate that and make it...
  14. Emdash

    Promised content

    exactly, but that's a flaw of SV. IF the flaw was fixed, they would come back. Most people have seen the light and stopped trying. It would not take more than a week to fix the game tbh lol. Maybe a few to adjust balance. The thing is, some of the people who are playing now might rage quit, and...
  15. Emdash

    Notes on the New Player Experience

    The important thing, imo, is that Mortal's Combat is bad. that situation should NEVER HAPPEN. I bet it doesn't happen in those games you listed. You have to accept that 2k people is the limit for Mortal Online as well and work around those limitations. MO is in a different realm because it...
  16. Emdash

    Notes on the New Player Experience

    due to circumstance, I never got to do the MO1 minigame for lockpicking (basically didn't wanna spec it up,) and I've prol posted it before (prol for you lol) but they have the ability to make interesting stuff, for sure. It LOOKS crazy. Of course they made it macro-able which is zzz, but...
  17. Emdash

    Notes on the New Player Experience

    unfort this is a much taller order and imagination comes into play, sorta. Being able to have parts of town that 'owning' guilds could construct, though, would be cool. People def want some carrot, so maybe a deep diving pool with something valuable at the bottom? lol. They said they are gonna...
  18. Emdash

    Notes on the New Player Experience

    Yeah, including bandits IMO. I def didn't like the way a lot of people played in MO1, but busy cities were cool. Really big cities should have much stuff. Pirum ( and malus?) in Toxai, mining in town, about the only thing you can get is a few roses or water now. You can still cut trees...
  19. Emdash

    Instance... TINDREM!

    One more thing, I know I explained it, but it's better to be laid out: I have fond memories of meeting nubs in Tindrem and walking them to Bakti. Such memories will not happen again! The feeling of leaving Tindrem was like: that's not what it's like to leave Haven hehhh.
  20. Emdash

    50% durability weapon ineffectiveness (again again:)

    Like I said RNG is everywhere. Dmg ticks, bandaid ticks, whether you get interrupted on cast lol. If you math it out, those numbers are determining whether you/other people live or die nearly every fight. But leaving that aside, you would rather have a wep that goes under 50% and becomes half...