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    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Starvault could launch multiple servers if the game had enough interest. It would be trivial as long as the money was there to support it. Players = money. They could also approach it either by having all the servers shared banking/shared housing (like OSRS) Or they could have standalone...
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    Sarducca will not save the game.

    You are not alone. In games like Rust, having no disengage is not such an issue. Because the TTK is naturally low enough that one person can inflict losses on a group, therefore a large group must be cautious about attacking even a single person. In games like Mortal, there is no downside for a...
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    Sarducca will not save the game.

    Strong agree, DFO bunnyhopping was an example of an excellent disengage mechanics. Arguably the best ever incorporated into a MMO. EVE online also has one I adore. the Micro jump drive. It punishes attackers too cowardly to get into scramble range, allowing you to reposition 100km away after a...
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    Sarducca will not save the game.

    Fast travel for blues needs to happen and it needs to happen yesterday. Im pretty sure this change would bring in more new players then any other single update including a wipe and the population would be more keen on long term adoption. Making fast travel for blues in tandem with solo...
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    Sarducca will not save the game.

    Would do nothing to change the retention/adoption rate. Would only apply to previously invested players and all population gained from doing so would be temporary. We would find ourselves in a 600 average concurrent environment within 1 year if the only change made was a wipe. Think about the...
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    Sarducca will not save the game.

    Would be looking to other games for inspirations but mostly it would come down to what the devs at SV think they can do efficiently and quickly; because time is an issue, on the current trajectory there will come a day when Mortals population becomes so low that it won't be possible to...
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    Sarducca will not save the game.

    Hello it's me again. You might remember me from my previous threads; the most recent of which predicted that relics would have no meaningful impact on long term population trends and that the game will be at its lowest concurrent population 6months post relic. It looks as if im on track to be...
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    The changes we might of seen under a leader who isn't hamstringed by a "vision"

    Grind cope is just that; cope. OSRS and Albion have immeasurably long grinds to max out even a single skill. They are infinitely more popular games. People unironically like grind if its implemented correctly. Humans seek purpose, to get strong over time is purpose. It is a good system. The...
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    The changes we might of seen under a leader who isn't hamstringed by a "vision"

    These are the changes you might of seen in patches if the creative dev was competent and was building the game towards success so that it may survive and prosper and provide a game one could enjoy for all time. Not just a few a years. A game like chess that will be cherished for generations...
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    Why I believe we will see the lowest population ever 60 days post-relics update.

    I agree with with meteors dropping rare resources. I do not agree with meteors providing individual power creep in a game where power creep is already bordering oppressive. They could of used this as an opportunity to provide some thematic large group group reward for a large group meteor...
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    Why I believe we will see the lowest population ever 60 days post-relics update.

    MMO's over the decades have evolved from a mandatory group-up to get any progression/content circa 2004-2009 to a hybrid model 2010-2018 to its current form "progress at your pace" 2019-2025. Practically every major MMO has adopted the current form, including your favorite sandboxes like...
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    Accessibility changes @Robmo

    Its time for a new age in Mortal. There's no reason to gatekeep spawning and gearing. The only argument against it is that naked griefing can be easier if there are more accessible spawning and gearing options. But those type of people are currently griefing horses in towns naked regardless...
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    Accessibility changes @Robmo

    Summoning Henrik to the thread. Send your energy.
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    Accessibility changes @Robmo

    Robmo I tagged you in this thread because I see you are active on Reddit, but I do not like using Reddit. Accessibility is often overlooked from a developers POV but it is extremely important to the lower end of the gaming bell curve; which can make or break your game, the ability to recruit...
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    Attack Charge Flash

    If the game had more players everyone could have their own regional servers. Many of the issues people try to tackle could be better solved by just making the game more attractive to the market. I also prefer pre-blink charge but understand that combat prior to blink charge was also not great...
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    Pets Have Ruined the Game Completely

    Skill cap can be defined and measured. Just like anything else in this world. It’s actions per minute(APM). MO2 has a high skill cap for a MMO but not the highest; that title belongs to OSRS believe it not. As far as pets since the team seems to love pet content, adding new pets, armors...
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    Attack Charge Flash

    Blink charge was SVs answer to the painfully long 1v1 TTK prior. But as soon as they released It I said it would be bad for the game. Because it would make the game even harder for solo players and small groups. Which is where the game suffers demographically. Prior to blinkcharge a 1v2 of all...
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    Pet Trinkets/Pet capes

    I think now is a great time to introduce Pet Trinkets and Pet capes that can provide both a power and a cosmetic upgrade to our furry/scaled/feathered/bald friends. It would be a great opportunity to introduce new unique items with unique bonus's to spruce up Myrlands drop table. I do believe...
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    Thymoricals Ban is Concerning

    Thymorical was able to build and maintain a gaming community however and is known to most players. His actions have had an impact on the game world for good or bad but nonetheless impactful, which is more then most players can say. Losing this player permanently when there are already so few...
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    RMT

    Runescape tried to end RMT crica 2009ish? with trade restrictions and it almost ended their game instead. This has been trialed and errored by other titles. RMT is apart of MMO's, you either insert a PLEX into the game yourself or you just look the other way. The alternative is too oppressive to...