Search results

  1. J

    Weather, Clothing & Camping

    yup this. We had a heat system and it was mostly just a pain. You had to wear the right gear and be the right race otherwise youd get super slow and start taking dot damage. Cool at first, then just got annoying fast. more deployable camping gear would be fun. Sort of like the campfires, but...
  2. J

    Jotun Horse too slow.

    Yes for now, but eventually horse strength will determine how much bag weight they can carry (just like in mo1) and then jutons will be good for something. also they arent useless, they are still better than walking, they just aren't the best for pvp. Then again, they never were.
  3. J

    The big Balance Thread. Pets vs Footfighters. Mounted Players vs Footfighter. Ideas how to balance the combat

    If nobody reads your posts cause they are too long, then your ideas don't matter either.
  4. J

    The big Balance Thread. Pets vs Footfighters. Mounted Players vs Footfighter. Ideas how to balance the combat

    Anabolic, just a friendly observation: your posts are too often dizzyingly long. Most people dont have the patience to read all that. If its more than 3 pr 4 paragraphs people will skip it. you might very well have some awesome ideas but….tldr. i suggest a larger time spent concising. More...
  5. J

    Jotun Horse too slow.

    Each horse has its uses. Juton horses are draft horses. Big and slow with lots of hp. They should be a pack/transport horse or war horse for a very tanky( but slower) MC build. No horse has it all, and you need to pick your horse for the task at hand. Working as intended.
  6. J

    Add a primary to not fizzle on a horse

    I am against ranged dismounts. Dismounting should remain a close quarters mechanic. the advantage of mounted is mobility and it should remain that. I think SV has the right idea. They just need to penalize heavy horse armour AND heavy rider armour with a slower horse speed. If you take very...
  7. J

    Add a primary to not fizzle on a horse

    Yea seriously if you lose as a MA/MC vs a MM you are bad. All you have to do is literally go in circles, and the mage cant cast unless he goes in a straight line. If the MM does go in a straight line just turn the other way and ride away from him. He has to finish his cast, then has to turn...
  8. J

    Beta Patch Notes 0.1.7.9 Discussion

    But did they fix the “humanoid” targeting bug yet?!
  9. J

    Criminal flag timer

    r They arent missing, they do it on purpose to turn you grey. Its an old trick. Pretend to swing and miss at the last second. Only new players fall for it. When in town always block first, until you are sure you assailant is grey. as far as the timer goes, its fine. You learn to manage it...
  10. J

    Add a primary to not fizzle on a horse

    Pretty much what Havok said. On top of this MM have a super long cast time AND have to go in a straight line while casting so their dps is capped and very situational. just bring back dismounting mechanics already and end this mounted supremacy bs. Make it damage related, so the higher the...
  11. J

    How to talk Trash in the MO community: A Guide

    Great guide but please ad “referring to any group, even 1 person larger than yours, as a zerg.” Examples: You zerged us bro. We came with perfect numbers, and you had one more wich made it a zerg. I can 1b5 you except when you bring that one extra guy to the team fight…zerg much? Youre so bad...
  12. J

    one character per account .....

    This is something i would actually let SV implement as a paid service. A character reset where you have to keep the same name but you are able to pick a new race. You get to keep all your stuff and all your skills ( you can always manually subtract primary skill points if you re rolling to a...
  13. J

    Mortal Online 2 for Console

    Hahaha … no.
  14. J

    Make horses stronger

    yes but remember that bull horses were not the fastest nor had the most stamina, and mulvas were slow as hell with very little stamina. my point is that there should always be a trade off. Speed for hp, or hp for stam, etc. There should never be one type of horse that has it all. That is what...
  15. J

    Make horses stronger

    No. Mounted have the luxury of mobility. They do not need to be buffed. we already had unkillable bred horses that made mounteds invincible in MO1. Horses do not need more hp.
  16. J

    Town Guards

    It would be cool if players could pay gold to the magistrate for increased guards in the town. Say 50 gold a month gives you an extra 2 or 3 guards walking around. If nobody pays the guards numbers return to normal levels.
  17. J

    Me and my friends like the game. But paying monthly fees is unrealistic.

    That is precisely why micro transactions are the preferred business model these days. Also a complete cancer for games AND gamers. like others have already stated. The whole “i cant afford it, so you should make it affordable for me” argument is complete idiocracy. Thats not how capitalism works.
  18. J

    Only walls arround keeps ?

    Pretty sure ive heard Herink say on stream that they will heavily restrict walls this time around, and only allow them around the keep. As it should be.
  19. J

    Good armor for Horses make them OP. An expencive Armor should make your horse tanky but there need to be weakspots.

    Heavy armours on horses should have similar effects as on players: reduce top speed and stam regen. That way you sacrifice mobility for tankiness, or vice versa. Making the head of the horse more vulnerable is not really needed.
  20. J

    Give Monster Ai the ability to count number of players. Reducing damage and defense/resist of monsters for solo players.

    Having more people to kill a boss faster is not exploiting. Its team work. Its exactly how bosses are intended to be killed; by groups of people. Reducing damage/ defences for single players only helps solo players. Bosses should not be farmable by solo players. They are group content. if...