Search results

  1. J

    A Longer Ranger build

    mounded archer, Oghmir. For solo pve, solo mounted pvp, best bow damage and mitigation, melee damage and tankiness its hard to beat them. otherwise go MA human for the extra skill points. You can fit more skills but wont have the top end bows, hp, stam, damage mitigation and self healing of...
  2. J

    Early Game Economy

    I dont really buy that. I remember MO1 when steel started out at 5 to 10 gold per 1k, then went to 50, then 100 and by the end it was well over 1000 gold per 1k. i picked steel as an example because its pretty much the staple material for most things in MO1. However the same happened to all...
  3. J

    Early Game Economy

    If they dont drastically lower the gold you get from selling mats to npc vendors, people will be swimming in gold very fast. Price of steel will be in the stacks of gold lol. bigger problem i see is duping. I still have little confidence that SV is able to catch people duping and removing the...
  4. J

    Foot Archer Possible?

    Pretty much this. If you know exactly when to do what. which fights you can take and which ones you cant. When to run and when to fight. How to counter The strength and take advantage of the weaknesses of each class/race, then a vheela is a good choice. however, because of their small health...
  5. J

    Foot Archer Possible?

    Foot archer is not possible as standalone build. You have to have a melee as back up, and you will have to use it often. Archery is mostly a ranged addition for regular foot melee builds. you move too slow when pulling bow. You use too much stam for strong bows. Heavy armour negates too much of...
  6. J

    Light armor useless?

    Like many have said, the difference between 95 and 121 dex is not enough to save you if they are with in hitting distance already. Even with alvarian clades. you have to either run when you see them coming( they are still far away), or learn to block. If you turn and run when they are on top of...
  7. J

    Please lock Keeps until siege is in the game.

    A keep is at its most vulnerable when its being constructed. Once its fully built its much harder to siege. To allow guilds to claim and construct a keep with no siege mechanics in place is a massive advantage, especially for large guilds that can farm gold fast and defend the keep spot round...
  8. J

    Please lock Keeps until siege is in the game.

    the benefits are that the first guild to claim the spot will have total immunity while building the keep and all other utility structures around and inside the keep courtyard. All they have to do is claim it and nobody else can touch it. By the time sieging weapons come out, most guild will have...
  9. J

    Has Anyone Figured out the Boss Leashing Range? Or How To Prevent it?

    Poison Arrows doesnt adjust his playstyle to conform to the devs wishes. He sits in graveyards and greefs nubes out of the game to teach the devs a lesson. Like an entitled, spoiled 8 year old that breaks stuff when he doesnt get what he wants. Now you know where to find him for the next few...
  10. J

    What's the point of the criminal system when it doesn't work?

    I disaagree Tzone. I think people were ok with it before when they could kill risars for rep. Get rep and good money, and maybe even some spontaneous pvp skirmish. pvper were not complaining. as soon as they removed the risars farming, everyone started bitching.all of a sudden you can no longer...
  11. J

    What's the point of the criminal system when it doesn't work?

    Darthus we talked about this remember….above?….the crazy prople. Backyard is PoisonArrows forum cousin, Tzone is their cheer leader. There is no point arguing with them. They have no intention of making any sense. Just walk away man.
  12. J

    What's the point of the criminal system when it doesn't work?

    Welcome to the MO community. 😉 One day ill tell you the story of this one particular bunch of crazys that got so pissed that they were getting sieged, that they dossed the server for like 6 months… yup, that kind of crazy.
  13. J

    Torn on build/play style - any insight from Veterans?

    Yes MAs will be extremely popular, and for a reason. This unfortunately will force others to also roll MAs to Stay competitive. However most people wont be wheelchair MAs, but more of MA hybrids, at least until MA will require 5 or 6 primaries like it did in MO1. if you are determined to be a...
  14. J

    Torn on build/play style - any insight from Veterans?

    There is nothing better than an MA for a solo player, both pve or pvp. nothing gives you a higher chance to survive just about any pvp encounter (besides other MAs). you can attack anyone on foot, and ride away with ease if things go sideways. Your only problem will come from other MAs. It is...
  15. J

    Improve Wardec System by Making Attackers Criminal but Prevent Rep/Murder Counts

    You mean something that allows guilds to pvp outside towns, but lets people still be safe in town?! Are you mad? Are you insane? This is not the place where you come to make fair, sensible and perfectly logical suggestions sir. Shame.
  16. J

    No Clue

    you took the red pill, there is no going back now….
  17. J

    How will being a thief work with teleporting guards?

    Like turhram said, in MO1 when you looked into somones inventory (snoop) they would get a chat message telling them that you were snooping. Then if you took anything they would get a message that you stole. At that point you became hidden gray to them. If they pushed or hit you (pushing was...
  18. J

    Housing Materials Needed?

    6 stacks of wood 5.5 stacks of rock 5.5k of metal for basic tier 1 house.
  19. J

    Disable Murdercount on Use of Home Priest or in the World At Large

    I actually do agree to this idea. if you are far enough from your home town that you have to priest back, then it should be treated like you were raiding. if you really want to give those murder counts you can always ghost back anyways.
  20. J

    What's the point of the criminal system when it doesn't work?

    to answer your post, it does work, just not perfectly by any means. Every murder count you give them lowers their reputation with that particular faction. When their rep gets low enough they technically become unwanted in that town, and besically red for that faction. Its just that their flag...