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  1. Eldrath

    OCE/SEA players are at a major disadvantage

    Right it might be language thing here. What I am talking about is an equality of opportunity, which can only happen with a low ping for everyone. Hence regional servers. Since that will not happen we must accept that not everyone is equal before the server. This means that someone in London...
  2. Eldrath

    OCE/SEA players are at a major disadvantage

    The only way to make combat competetive for everyone is to make it turn based. If you want to keep in real time you either have to: A. Have regional servers (many of them) B. Accept that players with a high ping have less reaction time SV made their choice. They said so countless times. Suck it...
  3. Eldrath

    OCE/SEA players are at a major disadvantage

    Can I display you in a museum?
  4. Eldrath

    Please add alt head swivel

    I don´t understand why this is even discussed. Yes you can look around 360° while running from town to town, but it´s annoying. Adding a free look has been suggested for MO1 and Seb wanted to look into it. Never happened. It goes really well the the first person concept of MO (seeing your...
  5. Eldrath

    Turn Cap Yes or No?

    In MO1. Roaming for hours, alt-tabbing while autorunning, pointless waiting around. At the end my hand was as stiff as a heathen mind.
  6. Eldrath

    Turn Cap Yes or No?

    Spinning and rapid mouse movements have another purpose which is to keep your muscles active and responsive. Basically the same as APM do for RTS gamers. I did actually notice problems with my reaction precision the longer a roam went on. Simply because my right arm was too passive for a long...
  7. Eldrath

    Turn Cap Yes or No?

    Dunno, he is half swording and using his body to put force behind the point. Getting in close, using your body to leverage strength, shortening the length of your blade dynamically. Maybe it´s more like sumo-wrestling with a knife? To quit this hilarious discussion. I´m 90% sure the horizontal...
  8. Eldrath

    Turn Cap Yes or No?

    Intersting, that´s basically wrestling. You´re making my case for me.
  9. Eldrath

    Turn Cap Yes or No?

    You´ve proven that you have proven nothing. Congrats, I´ll write my greek philosophers pals to let you into the dojo. Fighters looking like they have a seizure is not plausible. You can do some research into the pravalence of epilepsie on medieval battefields. I´m sure it´s gonna be an...
  10. Eldrath

    Turn Cap Yes or No?

    I think I got outtrolled by you here. Still your point doesn´t carry any water with armed fighting or even all MMA fighting. Martial arts depends on different principles. Having a sword changes that. Armour changes that. History actually shows what works against armoured parrywhores. Wrestling...
  11. Eldrath

    Turn Cap Yes or No?

    Apparently you didn´t read what I wrote. But I got a little homework in logical thinking for you. Go to youtube, look at 100 boxfights. Then count the number of times they are doing a ballerina spin. Compare that with the numbers of times they don´t. I´ll have that paper on monday before patch...
  12. Eldrath

    Crafting systems

    I think the possibility of visual differentiation by individual armour design is important in an roleplaying game where everything you have created at the start of the game is covered in said armour. But hey, let the steel stormtroopers rule. Gonna look super boring. The amount of variation was...
  13. Eldrath

    Turn Cap Yes or No?

    Yes many ancient manuscrips speak of whirling around like a fairy as an effective fighting method. Indeed every fighting style today relies heavily on turning your back towards your enemy. Who hasn´t seen the mighty Tyson do a 720° degree turn before landing a perfect hit and doing that to a...
  14. Eldrath

    Crafting systems

    My suggestion: Armour set item = 1 Current system = 5 Old system = 11 (pieces + bag) The only real problem comes in if you want to switch out pieces. But you could just have a UI for that, like a paperdoll opening up when you click the armour set item. Anyway I´d rather keep the old system...
  15. Eldrath

    Turn Cap Yes or No?

    Yes, we can all agree that Mortal Online is not fun. Why are we here again? I´m getting old and confused.
  16. Eldrath

    Crafting systems

    Sounds like a good analysis. One thing that has me worried is the fact that there are only 5 armour pieces. To me the interesting bit about armourcrafting was optimazing weight, protection and ideally style. The current set up reduces this by a lot. I mean if it´s about the tradebroker I think...
  17. Eldrath

    Turn Cap Yes or No?

    It´s a proverbial 360° noscope, maybe 420, not 720°.
  18. Eldrath

    Turn Cap Yes or No?

    Not really. But someone must keep a level head and point out false statements. A bit of trolling is just for my personal entertainment. A. The current "implentation" is not working as intended. If I adjust my sens and DPI there is literally no change at all. - Thus this thread is...
  19. Eldrath

    Turn Cap Yes or No?

    Nope, it depends on the implementation. There is a reason why flicking with an AWP in CS is a special skill. Yet it was different in every iteration of counterstrike. For example: If you were to introduce momentum (acceleration) overshooting will become a much bigger problem. You can also...