Search results

  1. Xunila

    Housing & Keeps

    The later housing system in MO1 has been very nice. The restriction for placing a house has been enough flat space. The maximum size of a house has been 3x3 modules per level and 3 levels maximum. In total you could place 27 modules (26 in fact, because the base module had a size of 1x2 "rooms")...
  2. Xunila

    Oddity with the Conflux package. "lifetime" sub to MO1.

    You misunderstand the meaning of this lifetime sub and StarVault should remove it from their website. I bought the lifetime sub in December 2019 and really got at least 16 months of play time. This has been a very good investment for me at that time. But meanwhile the conflux package makes no...
  3. Xunila

    Bugged Character

    Same for me. The first bank I checked has been fine. And /droploot did not fix the inventory. I think I'm having an invisible spell book in the inventory,
  4. Xunila

    Bugged Character

    After login all my skills had been at 0 (plus bonus). But all skills I learned from books and which can't be learned by doing are available, only with 0 points. And my inventory is full of items from long time ago e.g. I bought (and read) the book Potion Making in Haven about two weeks ago! Or...
  5. Xunila

    1000 Guards in meduli Graveyard killing all Zombies, and not go back to town !

    This happened in Bakti some hours ago, too, with three guards. I didn't see how they entered the graveyard, but I think they followed a gray player.
  6. Xunila

    Alchemy questions.

    I hope they will take Taste Identification into account like in MO1 to fix the visibility of the values from two digits to something with uncertainty. E.g. with low Taste Identification you see values like 0, 10, 20, ..., with higher skill 0,1,2,... and then steps of 0.1 and with 100 points in...
  7. Xunila

    Non Full Loot PvP Server for Filthy Casuals please

    You can try to play with low PvP which is possible and I'm doing this for many years. But there is always a risk to get attacked. So, no to a Non-PvP-server. The game is the way it is and it is good!
  8. Xunila

    Alchemy questions.

    See the guide from @Speznat:
  9. Xunila

    Skill Points

    Yes, it's working. Remark: The problem is in the UI. It's impossible to see the current settings.
  10. Xunila

    Haven needs limits

    Or don't allow overloaded players to transfer to Myrland. Then we had a limit of about one stack.
  11. Xunila

    Skill Points

    Yes, the profession points are bugged. After reading a book my profession point value went down below 0 last night. Maybe for better control you should decrease some primary points manually to get the value of available points up to 0 if you would like to avoid a "random" loss of primary points...
  12. Xunila

    skill books ?

    I know the location of the vendors for both books in Sarducaa, but the continent of Sarducaa is not yet implemented. Maybe the skills are not implemented, too, and maybe the vendors are missing in Myrland yet.
  13. Xunila

    Haven needs limits

    If the transporter get filled in Haven by other players and also transfers all the stacks in the destination city, yes, you are right. One guy alone can transfer about one stack only.
  14. Xunila

    Haven needs limits

    The Haven bank should be a local bank, same as all other banks. Moving to Myrland would be possible with the inventory of the bag only. Problem solved.
  15. Xunila

    Taming and Animal Care (As they are now) Should be Crafting Skills

    Zoology is required for both taming and domination! You need a high (maxed) zoology lore to get high level pets. Animals like spiders can be dominated but not tamed. If you would like to play a beast master with all types of animals you could skill taming and domination, use taming to earn money...
  16. Xunila

    The Meduli Herald - Issue 1

    About the fountain of Meduli: The structure broke into pieces during the earthquakes and the rising water moved everything into the deep sea. You should get your diving skills up and search for the pieces under water.
  17. Xunila

    Skill disabled?

    Set long bow skill to "+" and read the book again. Did you remove primary points from the Botany skill? Dapplewood lore needs at least 40 points (in the MO1 skill tree the requirements have been visible) in the parent skills to become available.
  18. Xunila

    Guards will be why a ton of new players stop playing the game

    Nothing changed between MO1 and MO2. We had the same "events" all the years of MO1 lifetime. I remember the huge gate fights at Fabernum in the early years of MO1 when groups of red players camped both gates. It's part of the game. I think this will change a bit with persistent state when...
  19. Xunila

    I am once again asking for more bank space.

    Agree. For alchemists and other crafters even a bank with 100 slots would be too small and drives players to second or third accounts.
  20. Xunila

    World - Empty on purpose or just not finished

    In a twitch stream on Friday Henrik told about much more stuff coming with the persistent state. In my opinion the decision is really good to work in the testing phase with restricted number of different animals, bandits, plants and so on. We should NOT know where all Salvia spots are or where a...