Search results

  1. Emdash

    Re-imagining Trinkets AGAIN:

    I argued about Trinkets again on the MO Discord. Total Recall, "This is becoming an obsession!" Anyway, without going into all of the reasons why I think that they are ruining the game, I have come up with an interesting new idea (maybe?) I will post it here! TRINKETS DROP ON DEATH. Idea over...
  2. Emdash

    More Random Ideas!

    Gonna rattle off stuff here because I don't want to bother RobMO with in game feedback. We need: Caves with different rocks in them. Caves with rare chances to tick high tier mats like GOLD (I've been watching ancient aliens.) Way more tree pickables. For instance, up by Tindrem there...
  3. Emdash

    Bullet Point Suggestions:

    Simply, for all. Things we need, imo. - Strongly consider making bonuses from trink / mastery apply to PvE only! Allow QoL stuff like more stable space to be gained. Allow for things like instant book reads. Things that are really awesome but that do not break the game in every encounter. Let...
  4. Emdash

    Eternal (NA/Everywhere ANTI ZERG ENTITY:)

    We are a non-affiliate in a group based game, and we understand that comes with its own challenges. However, our goal is to wrest control of Nave from the sweaty CLAWS of zerglings. We aim to defeat them on all levels including making materials and crafted items affordable for all. IF you are...
  5. Emdash

    Outpost Stage II: End Zerg or Die

    I see fartbox is making a post! Yeahh. I'm admittedly riled by dudes like @DarkWizz because I feel like they are kind of the reason the game is not held to a higher standard. Hopefully he figures his life out. That being said! I have a lot of ideas that I could go in depth with, but I just want...
  6. Emdash

    The Difference Between Trinkets and Gear in MO (Trying to be Simple, urge you to Read.)

    I am going to address this one more time, and I am going to try to explain why I feel it is bad for the game. I do not ask that you agree, but I ask that you try to understand. I will not talk about full loot. What is the largest difference between trinkets and gear, really? I would argue the...
  7. Emdash

    Ghost Travel / World Balance

    SO, I was thinking about ghosting in MO again. The etherworld is some of the most dogshit content in MMO history. The fact that they added stuff you can do in the etherworld is as meme as their fascination with BUGS mobs, but let's put that aside. There is NO REASON why you cannot port from city...
  8. Emdash

    How Weight Lock Put the Final Nail in Cooking:

    I did not realize weight lock was both up and down. WHAT? What is the point of cooking now if you are not making heal over time food? Mana food? Dunno. Without a deep reserve system, cooking, as it is designed (which is efficiently replenishing reserves per hunger,) is the most useless...
  9. Emdash

    More Thoughts on Retention:

    I continue to see people in Haven. It waxes and wanes, but for a game with such a low pop, seeing the same people in haven running around and doing their thing is significant. These people need to be engaged! I would love to see a way to pay new players in clade, both from cities and from...
  10. Emdash

    Tasks to Empower / Utilize New Players:

    The game is very top heavy, and it really does matter. I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals. In each town, there are essential materials like COAL / COKE and some cities are further away from it...
  11. Emdash

    The Revolution Begins:

    "Fix the Gear Gap Right now, PvP balance is dominated by rare, high-stat trinkets and orbs. A vet can deal 30–50% more damage than a new player purely because of gear. That’s not skill — it’s an economic wall. " :o 2. Close the Level & Mastery Gap Even in equal steel armor, a new player stands...
  12. Emdash

    Non-binary thinking! (+ poll)

    I keep wondering if I should play MO, but I often settle on NO. I realize nobody reads or cares what I say, but I am going to write another SUPER TRUTH BOMB post. If lots of words offend you, sorry. I would take this and send it STRAIGHT TO HENRIK because it is absolute JEWELS. People argue...
  13. Emdash

    Changing Veteran Rewards to QoL / Loot:

    As I consider playing MO, I will once again CLAMOR FOR THE REMOVAL OF MASTERY AND TRINKETS! I am ready to concede that there should be grind-able rewards and sub-time rewards. It just does not make sense that they should be tied to making your character better. I really feel this system is...
  14. Emdash

    TERRITORY CONTROL, again.

    I was reading a review of a game on Steam (DUNE AWAKENING,) and I saw this line: "The Deep Desert resets every week, so no player or guild can make a lasting claim on a specific spot." It inspired me. Before, I felt that it was smart to make it so that it was harder to hold spots that are...
  15. Emdash

    Great Video about MO:

    Because people do not understand my points, here is a vid that explains stuff well, especially the grind part.
  16. Emdash

    "Hardcore PVP" Sandbox Theory Again (In "Short:")

    Easy to read; easy to plug into AI. When speaking to @fartbox I said something that I wanted to refine. I am a purist, so I want to break things down to the most simple 'blocks' required for a real sandbox. It is simple, to me, but maybe it won't make sense? Basically, I believe a hardcore...
  17. Emdash

    Free Month Club:

    I know some of you dudes still have your free month! I know I do. I'm tilted at the game in many ways, but we can probably influence the world (and maybe the game direction??) if we use our free month. I know some people might wanna see Sardu free, but for me, I'd rather get it over with now...
  18. Emdash

    Mortal Reform in Honor of Possible NA Server:

    I have an idea. I'm sorry people don't like my ideas, but if you aren't going to consider it or if you find yourself angry halfway through, please leave this thread haha. OK, first off, we know that I want to remove Haven. I have heard the argument that Haven will never go because they put too...
  19. Emdash

    Last Two:

    I don't think MO2 is ever going to be a game I will enjoy, due to some of the directions they have taken. However, I have to restate one of my opinions about MO1, a lamentation, and then I will post two last thoughts! First, the MO1 part. The most sad thing is that MO1 was the kind of game that...
  20. Emdash

    To All My Homies:

    WELL, I have excess mental energy that I would be able to use on trying to coordinate a meeting of people with the necessary pull to reinvigorate MO as well as generally realigning the game; however, like the rest of the people who tried this, I have not been able to gain any momentum. It's not...