Search results

  1. Zyconnic

    Why we don´t need Haven

    Haven was necessary in MO1 cus of the bad UI, the horrible design of starter zones (Tindrem and Morin Khur), the even worse flagging system and a crappy community. If they fix that, then Haven will be obsolete.
  2. Zyconnic

    Adjust Alchemy/Cooking Ingredient Values to Make Value Changes More Noticeable

    The alchemy system with sliders in MO1 was - in my opinion - not a good system since it was way hard to read the sliders without some kind of tool. Furthermore, the whole arrow system connected with lores and so on was a mess and not intuitive for new players. They need to make some kind of...
  3. Zyconnic

    Potions so far

    So the bars are removed and digits are used instead?
  4. Zyconnic

    Why we don´t need a flagging system

    I think we nearly reached the end of this thread where people state the same opinion with different words and examples. This is what I conclude from this thread 1) Flagging system and guards needs to go. The players can and will provide law and order based on what is needed. 2) Flagging system...
  5. Zyconnic

    Resource Regeneration Needs Improvement

    Most pickables like trees and bushes used to be in option D and I think that is completely fine. Then there was the flowers which spawned on some timer similar to your option C. I'm not sure they will change the system since it worked quite well. Maybe what you experienced is just a bug in the...
  6. Zyconnic

    Why we don´t need a flagging system

    I don't know how you did that quotation without too much editing...
  7. Zyconnic

    Why we don´t need a flagging system

    I'm basing this argument on my experience from MO. This is not regarding playermade towns with walls btw This is just my opinion from my experience and I'm not trying to state this as facts. I am happy to change opinion based on other people thoughts. I think many would call me a "carebear" by...
  8. Zyconnic

    Why we don´t need a flagging system

    I dream about that too Godkin but at some point in your MO life you have to realise what's a dream and what's possible - in regards to a healthy game we all can enjoy. I don't think removing the flagging system entirely will be good for THIS game as it will change the fundamentals of how we...
  9. Zyconnic

    Should Mortal Online 2 Have "Siege Windows"?

    Isn't sieges supposed to be the big endgame PvP thing in MO for most players? So wouldn't it be optimal to get as many players to experience it as possible? The siegesystem in MO1 encouraged players to ninjasiege to achieve the greatest result with the lowest effort - like a lot of systems in...
  10. Zyconnic

    Armor crafting feedback

    Great idea regarding changing the math! Thresholds are probably hard to balance correctly and making it a flat increase would give crafters more control and SV an easier job.
  11. Zyconnic

    [ES] diplomatic status.

    ES don't have any allies.. but they have a spanish course every monday at 8
  12. Zyconnic

    Attack Dummies for Combat Dummies!

    You could argue that wasn't really their vision, like many other things/features in MO throughout its history :b
  13. Zyconnic

    Attack Dummies for Combat Dummies!

    Would be a good idea while the game is still in Alpha/ Beta. Both for dmg testing and for skilling up your weapon skill. However, when the game releases I think it would be against SV's vision if you could max out your skill on a dummy ? Maybe change it so, that your could only skill up to 75...
  14. Zyconnic

    One character per account

    Having multiply characters, like in MO1, would also influence the trading between players. Self-sufficiency is, in my opinion, bad for a MMO as the game should encourage player interaction and player choices. When you're self-sufficient (like nearly all veterans in MO1) you have zero reason to...
  15. Zyconnic

    Wolf eats sheep, wolf eats wolf. Game dies.

    If the regions are big enough this may encourage players to only kill in other regions and defend their own.. but if the regions are too small (or change too often and reset your character flag) this would probably have no effect. Furthermore, if it really easy to set up a life outside the NPC...
  16. Zyconnic

    3nd Tier ingredient for cooking

    I bet they wanted a system like you said but I think the implementation would be difficult due to how the system works and how it calculates the results. Same goes for mixing potions (Healing over time + purify?) Regarding the discussion about how tedious the system was - Maybe a better AH...
  17. Zyconnic

    Signature

    Is it just me or is the signatures half-hidden atm? I need to click "Expand signature" to fully see the picture... Thats kinda annoying
  18. Zyconnic

    Test thread

    This is indeed a test