Search results

  1. K

    Proposition for a new profession. The painter.

    Along with tatooing, hairdressing, and maybe negotiation skills I would like to see this skill in a 3rd skill tree named something like social skills. That way everyone can take up what they like from these if they feel like it. These are just the type of skills that seem too unimportant to have...
  2. K

    Suggestion to Devs: How to release a game in 2021 plus some inspiration from "Bethesda Elder Scrolls" criticism WHAT MORTALONLINE2 NEEDS BEFORE LAUNCH

    Holy hell I just checked and it's a sight to behold. Along with the imperative requests like "add monsters in trees" there are titles like these which are passive aggresive. As if SV didn't know how to release a game by now. They need this guy to figure it out. :ROFLMAO:
  3. K

    Suggestion to Devs: How to release a game in 2021 plus some inspiration from "Bethesda Elder Scrolls" criticism WHAT MORTALONLINE2 NEEDS BEFORE LAUNCH

    MO2 already has a base to offer a lot more than it has. Probably more than MO1, which I have not played (other than a few hours) so I cannot be sure. I have heard many veterans being happy though. Saying how there are no utterly useless caldes and builds as before. How much having a combat...
  4. K

    Should SV add sub-tokens?

    I am not a fan of sub tokens. It does take away from the grind and resource gathering I think. If I can just buy tokens and sell them for a metric ton of steel it is a form of pay to win for this game as far as I'm concerned. I get what people say about RWT and that it happens inevitably...
  5. K

    Add Blocking with bows

    I understand the sentiment but melee is usless against bows at a distance, so making bows usless up close seems like a decent tradeoff to me in gaming logic. Archery is a prime ganking build as it is. Giving it more defensive power just puts melees at more of a disandvantage and less capable of...
  6. K

    Add Blocking with bows

    It's still a game. It hase no obligation to be realistic. Realism can be done well, but I would prioritize game balance over realism. Being a footfighter would be so much less rewarding if after dragging my ass to the archer and being pelted by arrows in the process I had to engange in a parry...
  7. K

    We Need More Action Skill Points

    I disagree too. Or at least I will hold my judgement until veteran points are implemented as @Bernfred said. Rather than changing the amount of points I prefer tweaking game mechanich as they do now. People should feel rewarded for going all in on mounted combat for example. It should feel like...
  8. K

    Poll: combat mechanic

    I do not play melee, but everyone that I spoke to liked it back then. Everyone except MO2 discord where people were complaining without even bothering to test it out mostly. And the people liking it were NA players and not just the east coast so ping wasn't really an issue for them.
  9. K

    Patch Notes 1.3.17 Discussion

    I was waiting for patches like this. Walking around a less buggy world is more important to me than having new content all the time. Also, the clade gifts are looking awesome for my Sheevra mage/alchemist. :D
  10. K

    Arrows, Hunting, and Bleeding

    Agree 100%. Not only is this useful for chasing down fleeing prey, but also makes fights against aggressive and dangerous animals easier towards the end. It would definitely make hunting more enjoyable.
  11. K

    Mortal online 2 Discord

    You need to click the MO emote at the bottom of the #role section. I guess as confirmation that you read everything. I saw the same thing today.
  12. K

    How To Fix The Reputation/Murder System

    Not quite what I gathered from the post. The way I see it is: 1) If another player with good reputation reports you, then you lose reputation normally. 2) If a neutral player reports you, you lose less reputation (or nothing at all if you are at 10 000). 3) If a player with negative reputation...
  13. K

    How To Fix The Reputation/Murder System

    Good post Kaemik. I agree with changes in this direction. More depth and realism is needed in the criminal and reputation systems. I think I heard Viknuss saying something similar on one of his early Youtube streams (when I was still checking what MO2 is). He said something like "If I am...
  14. K

    How do you see social skills in the future?

    Thank you for stopping by to read. :) If something does come to mind feel free to write it here. I see this more as a discussion post than specific suggestions. As I said, we still don't know how exactly these things will be implemented so we can speculate and imagine these systems freely.
  15. K

    Extraction Poll

    Fuck no. Some of us like extracting for the AFK. If you want a minigame, you decrease the time, but not get more resources.
  16. K

    How do you see social skills in the future?

    In his last stream Henrik said that they will expand on the character creation screen but not a lot. Most of the character customization will be handled by players. You will loot tatoo designs, buy them, find them in the world, etc. Improving your standing with a faction will give you access to...
  17. K

    How do you see social skills in the future?

    I can definitely see that. Also having different places valuing different things. Being neat and tidy in Tindrem gives you better standing with the locals. When going to a Kallard place they will look at you better for having a beard, especially some braids or something (I am not too familiar...
  18. K

    Make it so you need Lore to see Resource Name

    Gathering things I would keep visible, but crafted materials I would hide. Hiding it on all crafted materials would ensure ownership of recipes. Especially when it comes to new materials not yet in the game (I think they mentioned they would add more stuff than MO1). Something nice for...
  19. K

    How do you see social skills in the future?

    This thread comes from the thoughts I left in the recent patch notes thread. How do you guys see social skills in the future? Henrik said that tatoos and hairstyles are going to be player made. We see managment as a primary skill in professions. Given that we only play with one character per...
  20. K

    Make it so you need Lore to see Resource Name

    I don't think it adds much. Players will still know and tell each other what to look for and what they need. You can stream in Discord to your guildies if you are unsure. What I would like to see however if ingredients hidden in cooking recipes if they are used less than 30% or 40% in the...