Search results

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    one character per account .....

    Would be interesting to see how much of the current active population is using alt accounts. I personally know many players with multiple accounts, and they will multiclient too for purposes like self resurrection or intel gathering. The sad part is that it's not just pay to win but pay to...
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    one character per account .....

    Love how half the community is talking about how they plan to have 2-3 accounts for X reasons but people will still come on here and say 1 slot is perfectly fine.
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    A continuation of the Real Time Combat thread & Some thoughts on netcode

    Don't know why I have to keep repeating this but players teleporting due to packet loss is 100% solvable.
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    A continuation of the Real Time Combat thread & Some thoughts on netcode

    Extrapolation can work well and plenty of fps games take advantage of it. As for packetloss there is no need to kick players if you fix the problem that causes them to teleport across the map... You can't just kick players over packetloss, everyone loses packets no matter how good their internet...
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    A continuation of the Real Time Combat thread & Some thoughts on netcode

    Yeah that's what i said in my original post. That's due to their netcode not handling it properly. Most games will smooth out the packet loss player on the server end. It's even possible to make it smooth on the packet loss player's end if they want to go the extra mile. SV doesn't have to...
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    A continuation of the Real Time Combat thread & Some thoughts on netcode

    I hope this is sarcasm. ping normalization is not implemented for blocking as shown in the video... could be broken. Ping normalization also doesn't solve the desync issues or people teleporting.
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    A continuation of the Real Time Combat thread & Some thoughts on netcode

    Great suggestion thread that was posted here about several melee mechanics that can be improved on: https://mortalonline2.com/forums/threads/real-time-combat.1602/ I would also like to discuss netcode, as some of you will bring up MO can't be anything like mordhau since it's a singleshard MMO...
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    one character per account .....

    Are you an apoligist or something? You just ignored my entire post about the drawback to currently having just 1 slot to make this dumb post. All you have to do is make another steam account. It's really easy.
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    one character per account .....

    Here is a scenario for you to visualize the problem: You do your full research (so you get stats perfect and don't have to reroll) and make your perfect footfighter. You spend couple months grinding it out and playing your character. Then you decide you'd like to try out playing a fat mage. Now...
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    one character per account .....

    Did you read the original post? " so whats the downside? locked into a single combat playstyle at a time. locked to a single set of clade gifts rerolling deletes all items in all your banks, so while right now it might be simple to pass some gold to a friend to hold for your reroll, later on...
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    one character per account .....

    For the people discussing how to prevent people from having more than 1 account: You've entirely missed the point of the thread. Either change the system so players don't need more than one account to enjoy the game or allow muliple accounts, it's that simple.
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    one character per account .....

    If SV wants to limit you to one character then they should at least improve the system to work with one character. Currently the system just encourages you to buy multiple account subscriptions, it feels like a money grab from SV and players will be bitter about it. Having separate pool points...
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    Pings effect on melee combat. VIDEO linked.

    Making the combat "slow" is not a real solution to their bad netcode. Henrik stated that normalization was in place already when it clearly isn't (at least not functioning properly). There is really bad desync too, reminds me of MO1 days!
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    Pings effect on melee combat. VIDEO linked.

    The netcode is just bad in this game. With high ping it will appear like you're getting hit from 5 meters away. Most of americans get screwed over except for those living in the north eastern US. I'm in Arizona and the ping is 166. Don't know why henrik lies about ping not making a difference...