Search results

  1. K

    MO2 Broke Me and my Friend’s Mice Cursor. Serious Problem!

    no matter the excuse, the game itself caused the problem to the hardeware by not capping the fps in the menus. So yeah the game did it.
  2. K

    Need NA servers

    thats also wrong, the movement is server side. Everything is server side hence why there is "interpolation". Making 2 or 3 servers that can house 1000 people is plenty for us. This whole problem would be solved by not being stingy with servers. Im not asking for tons of servers, but 2 or 3 so...
  3. K

    Need NA servers

    all we need is 2 regional servers. I believe us paying 15 a month for this can constitute that, Another way to alleviate the issue is to make parrying client side and not server side.
  4. K

    I tried to enjoy MO2 REALLY HARD, but I failed...

    if it wasnt true, youd have ignored him. Instead you got upset and called him names. So his opinion seems to be true.
  5. K

    I tried to enjoy MO2 REALLY HARD, but I failed...

    balance doesnt matter to them, hence why they only want a server based in london. Most NA players will be MAs and Mages. The ground fighting is very skewed to the EU players.
  6. K

    Need NA servers

    yes, the movement is not interpolated and neither are the parries. Therefore we arent where our screen shows us. Where are where the server thinks we are since we are around half second behind. Im for one world too, but the advantages are clear as day if you dont live in EU
  7. K

    Need NA servers

    you say that, then dont realize that parries dont have interpolation, therefore late parries still cause you to get hit. You would know this if you were a US based player not on the east coast. Lack of skill and reading attacks =/= having to early parry or get hit. The comparison is null. Let me...
  8. K

    I tried to enjoy MO2 REALLY HARD, but I failed...

    yeah uh no. There needs to be about a years worth of work to make the game worth a 15 a month sub
  9. K

    End the Spins

    would work if there was more than one server. Cant limit other regions
  10. K

    Who is the Best Player at Dueling 1v1 currently in the game? Additionally Who is the best guild at Combat? Non-Bias Answers please

    knights didnt have honor. You cant believe the videos you saw on the internet
  11. K

    Who is the Best Player at Dueling 1v1 currently in the game? Additionally Who is the best guild at Combat? Non-Bias Answers please

    at this pont "skill" is subjective due to the ping problem. Being good often means EU will kill you, there is a reason why NA stacks numbers
  12. K

    I tried to enjoy MO2 REALLY HARD, but I failed...

    Koto doesnt kill crimminals, they attack anyone who isnt in their guild. Theyre a noob zerg group.
  13. K

    Things To Make Game More Realistic.

    i feel that if you get a parry, the opponent should have a few milliseconds of being unable to swing. Right now you parry start a riposte and the other guy tanks the hit, doesnt get flinched and just trades.
  14. K

    Remove reagents from vendors

    like how it was in UO, drop your book and regs on death. If youre a mage and wont kill a pig with a dagger for a tiny amount of silver to get back in the game, then you shouldnt be a mage.
  15. K

    Remove reagents from vendors

    i wouldnt mind if the basic spells didnt do half your hp in one shot for 20 copper.
  16. K

    Parry chip damage & stamina management

    there is chip damage, like a shit load actually. If you have anything above molarium, you will chip. I fought a guy in full steel, blocking all attacks but he could chip through the parry. Like Chip i mean 3-4% of my hp per block. Dude learned this and decided to forgo all defense and swing...
  17. K

    Need NA servers

    Needs to be NA servers, the disparity between EU and NA fights is insane. Anyone who thinks its okay is out of their minds. You can tell right at the start of a fight if a player is NA or EU. EU players outrun, and out range NA players no matter what. The interpolation is nonsense, EU players...