The issue with combat is increasing the skill ceiling without breaking the prediction system and adding more latency dependent advantages, that's the dillema SV is dealing with. Also there's lots of people saying mo1 was more skill-based, but skill in mo1 was breaking prediction and I don't...
They added a 'home' priest mechanic in the most recent patch. You get the option to go home priest next to nearest priest in the ghost thingy. I think that solves the base defence issue you're talking about :)
Lol I just noticed it and yeah it looks awful.. Also idk if it's a thing already but we should definitely be able to hear when someone you're fighting is out of stam and starts panting
This is what they wrote on their website about repairing and skills ( https://www.mortalonline2.com/features/crafting/ )
"Where realistic damaged items can be repaired if they are not totally broken. No you cannot repair a pie or a healing potion.
As you increase in skill the quality of the...
Pretty sure it does though lol
That's not a problem with queueing itself though is it? It's a problem with the game letting you cancel animations earlier with inputs.
I'm not a vet but I'll ask this. Why is attack and block queueing so bad? All the other similar games have it and it just makes the combat feel more fluid and responsive in my opinion, if I'm pressing left click my guy should get ready to swing.. not just stare because i misstimed it by .1 secs...
I like this a lot, but please make the healing not tick for the first few seconds. It would be lame to hit someone and they pop a bandage before the next hit to heal like 20 hp like it happens in wow. Everything else looks ok
It just feels terrible in my opinion. It's not intuitive at all and pretty frustrating to have your mouse sensivity abruptly slow down for like .3 seconds (which also happen to be the most important miliseconds to hit your opponent). The cons just vastly outweigh the small pros (what pros?). It...
After a successful parry, if you swing instantly, you don't counter/riposte. Is it because to counter you need to wait until the server confirms your parry? It feels super awkward right now
actually you have more reach swinging a weapon from 1 hand than from 2 hands because your body lets you extend your 1 arm further than 2 arms at the same time