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  1. Sophisticus

    Immersive In-Game Lore, Story, and Quest Design for a Believable World

    In MMORPGs, I’m usually someone who completely ignores lore and story. I don’t think it’s that I’m not interested in them per se — rather, I believe that in many modern MMORPGs, lore and story are not conveyed in a believable or immersive way. Mortal also has significant weaknesses in this area...
  2. Sophisticus

    Why Mortal needs a faction system (before Heven goes F2P)

    I would love to be part of the Lawless faction. To unlock the rogue skills, I would even join a guild XD
  3. Sophisticus

    Why Mortal needs a faction system (before Heven goes F2P)

    That was actually my first idea, but I thought 3 factions would be easier to balance than 12.
  4. Sophisticus

    Why Mortal needs a faction system (before Heven goes F2P)

    I've already thought about faction outposts, but I think that would be too similar to the new guild outposts. The idea of faction ranks is very cool, though. You could make the cities very player-driven. A bit like the node system in Ashes of Creation. And the Mayor of the City can ride a Dragon...
  5. Sophisticus

    Why Mortal needs a faction system (before Heven goes F2P)

    1. What makes Mortal so special I love Mortal for what it stands for: hardcore, immersive, skill-based combat, full loot PvP, no microtransactions, and especially its community collectivity, which is largely created by guild conflicts and their systems. Collectivity works best and strongest...
  6. Sophisticus

    My Hope for MO2 after the Rackoning expansion

    I've been watching the development of MO2 since its release. I also played a bit, but at the time the game didn't seem finished enough for my style of play. But I'm still curious to see in which direction the game will develop in general. The focus on open world events is absolutely right and...
  7. Sophisticus

    Returning Player Feedback

    Yes, that's nonsense. Not only is it empirically nonsense, as sandbox MMORPG's like Albion and EvE can prove the opposite, but it is also nonsense from the perspective of classical economic theories. Because an economy has many, very different actors who invest, consume, produce and compete, the...
  8. Sophisticus

    Returning Player Feedback

    I played MO2 for a total of 20 hours during the F2P days (before i played ~ 200 h). Before I get to my feedback, I think it's important to explain what type of player I am in MO2 (in MMORPG's in general). I'm mainly a solo, duo or small scale player, who nevertheless spontaneously joins a larger...
  9. Sophisticus

    My Feedback after 185 hours of playing

    Feedback I love MO2. I realized that after ~ 30h (after Haven) when I got heart palpitations when I went into ruins or the forest at night. The game is so incredibly immersive. It's great. I really like the combat system and I've never played a game with such a long range view. Nave is just...
  10. Sophisticus

    Thievery Removed From Roadmap

    men, that sound so cool. i like stuff like that :D
  11. Sophisticus

    Thievery Removed From Roadmap

    From a role-playing perspective, that actually sounds cool to me. Gameplay technical improvements wouldn't hurt^^ Were there already poisons and traps as skills in Thievery back then? If so, was it useful for archers or dagger players?
  12. Sophisticus

    Thievery Removed From Roadmap

    How exactly did thievery work in MO1? I'm new to MO and don't know it. I only know that thievery was supposed to come with poisons and traps. As a Dex-Dagger-Bow player, I thought it would fit in well, which is why I voted for it.
  13. Sophisticus

    krampus should be here "soon"!

    that makes sense
  14. Sophisticus

    Performance Still Terrible

    Is there any hope that a solution will be found soon or is it already being worked on? The loss of a good 50 fps is simply far too much. I can only manage a maximum of 55 fps now. 25-30 in cities. I can hardly take part in big wars like this. It will be unenjoyable. This video shows very well...
  15. Sophisticus

    krampus should be here "soon"!

    i dont get it. Wasn't Krampus the evil demon who punishes naughty children at Christmas? Why is he in Nave and giving us presents?
  16. Sophisticus

    Performance Still Terrible

    It was possible to switch off ray tracing before UE5, wasn't it? Now it is always on without the option to turn it off?
  17. Sophisticus

    Performance Still Terrible

    1TB Samsung 970 Evo M.2
  18. Sophisticus

    Performance Still Terrible

    The performance of the game wasn't good even before the update for me. It fluctuated wildly between 50 and 90 FPS. But now with the UE5 update it fluctuates greatly between 30 and 60 FPS with the same settings (all on epic with 1080p) Does anyone know what could be causing this? My GPU is not...
  19. Sophisticus

    New Player First Impression Feedback

    There is a lot I can agree with. I have no idea about some of the other things you're talking about, since I don't know the game mechanics yet, but 2 things I can't agree with. I don't think "vision" is the problem here, depending on how you define vision. As I understand Starvault's vision for...
  20. Sophisticus

    New Player First Impression Feedback

    I know that MO2 is not a finished game. I wrote this feedback to focus on the things that a new player sees. I love the vision of the game and want the game to grow and improve and for growth you need new players. There are theoretically many potential players who might be interested in MO2...