for real..what are they talking about? zones, guards, protection? this is mortal online, we dont need more guards, and losing standing should work only in cities range ( to avoid grief inside cities/around city walls/gy), there is no reason to report people at priests if they die into the wild...
agree 100x100, when u are alive game must be slow, takes time and effort doing things, and very risky. but as a ghost they should give us more options to move faster considering we have just 1 character.
elementalism lore and how to collect reagent its a joke time consuming and waste of time and boring for all players. good dismount-cast on movement-, buff light weight
they should not let build on creatures spawns. im not against the houses in cave,,but they should be placed in empty zones. bcause houses bug everything around them or removes spawns. i really dont understand theyr logic.
if u play on foot, endurance is a must have for swimming secondaries ,wich is number 1 skill to survive or chase people in water. Styg gives u 40hp every minute, and u are pretty much unkillable in 1v1 vs no Styg players.
there are reason to use different armors. light mages, medium for high durab/ shield user. biggest problem is that merc plate is simple the best armor in game. no reason to use other plates